Skyrim
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Shanse101

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Shanse101

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3 comments

  1. McPipe
    McPipe
    • member
    • 7 kudos
    Great mod!
    Especially if you combine it with "Ordinator perks", and "Two points per level" to balance.

    I have been playing for some weeks with my new characther, and i haven't yet reach level 50.
    By now i'll be like level 120! xD

    I love it, plus all those mods that make combat difficult, and add better AI to enemies, and others that add more enemies, makes this mod, the perfect mod for experianced players that got bored of how easy Skyrim gets after a while.

    What i mean is that Skyrim is super hard again, i feel like a noobie one more time, and that's exactly what i was aiming for. :D
    Thanks. ;)
  2. Shanse101
    Shanse101
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    • 0 kudos
    Hello, Sexygilou

    ~ Magicka In-combat rates have been modified from 33 to 40, not 50.

    ~ Check your loadorder, + If you do not want the magic mini rebalance, then add your magic mod beneath my mod, so it'll just be adjusted to your magic mod.

    ~ On hardcore difficulty, It's atleast one shot by a two-hander etc, so yes, the smithing and enchanting minimal reduce is aimed at a boost. However, Keep checking the updates, I might nerf smithing/enchanting furtherly.
  3. Sexygillou
    Sexygillou
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    Hi,

    Some good ideas but I don't think you mixed up the easy-to-master skills and the hard ones.
    I don't think the combat skills are so easy to level, at least magic. They do not deserve the 90% penalty. On the other side, enchanting and smithing are easy to master, and take only 50% penalty ?
    The magick has been inscreased from 33 to 50 ? That does not compensate, maybe on purpose ?
    Moreover, Il guess that in master difficulty it's direct one shot by any ennemy ?
    Finally, why do you propose a minimal magick rebalance (which corrects nothing) if there are already mods that totally rebalance it (and well) ?