Glad to see that the mod is liked, BUT! I made it a LONG TIME AGO and did NOT update it after 1.5 changed the smithing rules. In my most recent playthrough (using Skyrim 1.7), forging a single item raised my smithing to 95, and forging another one raised it to 100. I actually didn't mind that, but you might.
It's got to do with Smithing AV, which I of course had to modify in order to re-arrange perks. I probably won't get around to updating the mod until Mighty Magick is squared away (which isn't happening for another 2 weeks or more, depending on how buggy or bug-free the next release is.
I don't know if http://skyrim.nexusmods.com/mods/13453 helps with the AV problem or not. Maybe it does maybe it doesn't. In any case exercise caution and remember to have a backup save.
After your Smithing is at 100, nothing else matters (you can allocate perks however you wish). so if you don't mind instantly gaining a few levels, you can still use the mod before I update it.
I think I kind of love this mod, thanks Damar. I really did hate wasting all my points to grind to dragon, when it makes much more sense in your system to chose to 'specialize' in dragon armor and just study it until my skill level is high enough. Great job! Someone else had the same gripe about the vanilla system grind on my armor mod page (which requires the dragon armor perk), I'll be recommending this to anyone else who is frustrated by the current system. Thanks!
I tested the potions mod fairly extensively yesterday. With it enabled, smithing improvments resulting from quaffing potions are smaller than when it is disabled, which is "working as intended".
Can you provide some details on what you are seeing? Try brewing a potion of Fortify Smithing, saving, and improving a weapon. Then try disabling the mod, loading your save, using the same potion and improving the same weapon. What are the resulting damage numbers? Let me know.
I tried Condition Factor Lowered and Fortify Smithing Potions Increase SmithingMod. While the former was fine the latter didn't do anything for me. I tested it with vendor potions and with player made ones and I obtain the same result improving a weapon with and without this mod. I loaded it the last too to avoid conflicts to no avail.
14 comments
Glad to see that the mod is liked, BUT! I made it a LONG TIME AGO and did NOT update it after 1.5 changed the smithing rules. In my most recent playthrough (using Skyrim 1.7), forging a single item raised my smithing to 95, and forging another one raised it to 100. I actually didn't mind that, but you might.
It's got to do with Smithing AV, which I of course had to modify in order to re-arrange perks. I probably won't get around to updating the mod until Mighty Magick is squared away (which isn't happening for another 2 weeks or more, depending on how buggy or bug-free the next release is.
I don't know if http://skyrim.nexusmods.com/mods/13453 helps with the AV problem or not. Maybe it does maybe it doesn't. In any case exercise caution and remember to have a backup save.
After your Smithing is at 100, nothing else matters (you can allocate perks however you wish). so if you don't mind instantly gaining a few levels, you can still use the mod before I update it.
There's a fix out there. "Skyrim 1.5 Smithing Fix" or something.
This mod works fine.
This kinda kills it...
I tested the potions mod fairly extensively yesterday. With it enabled, smithing improvments resulting from quaffing potions are smaller than when it is disabled, which is "working as intended".
Can you provide some details on what you are seeing? Try brewing a potion of Fortify Smithing, saving, and improving a weapon. Then try disabling the mod, loading your save, using the same potion and improving the same weapon. What are the resulting damage numbers? Let me know.
Going to have to check it out.
I tested it with vendor potions and with player made ones and I obtain the same result improving a weapon with and without this mod. I loaded it the last too to avoid conflicts to no avail.
This mod is mostly a "pet peeve fixer".