Skyrim

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Ferogain

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ferogain

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20 comments

  1. ferogain
    ferogain
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    Thanks crom73. I thought about the link to the other locations, but since I made an extra door into the cistern I didn't see a need to add one to the house. Thanks for the endorse.
  2. crom73
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    Awesome house mod, I love it! If you are taking suggestions I have a couple of ideas, maybe a few more storage chests in the sanctum, maybe some safes, also maybe a secret tunnel leading to and from the ratway or cistern, like a secret escape route or the like. I endorsed the mod and my thief loves living there! Great job!
  3. ferogain
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    Thank you cynster.
  4. cynster
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    Your house looks nice I like the modern touch to it.
  5. ferogain
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    Oh no. Not mad at all. Just didn't want to release a "broken" product. So I took her off the shelves till I could tweak those things. But I tweaked them, so she should be smooth sailing now.
  6. jet4571
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    Why did you hide the mod? You should never hide a mod ever, even if you stop supporting it or you get mad at the host site. It is always better to just make a note on the description page that it is no longer supported and why. If a patch creates a CTD like we had then just make a note of that. As for why you shouldn't hide the mod if you are mad at the host site is because that is childish and only hurts those that want to use the mod. the host site makes out because they dont have as much bandwidth used when all they show is a default mod is hidden page with the same ads.

    The navmesh CTD issue affected every mod with a navmesh. Nothing you or I could do about it. Though finalizing the navmesh with the updated CK was supposed to fix it, I am unsure it would as the CTD was caused by the skyrim.exe itself and not a mod.

    For your oars just make a duplicate of a static item and change the model to the oar's model. I did that with a glazed bowl so i could make a brazier(looks like a car rim actually because it is made from 2 bowls, one is flipped upside down) for a mod I am working on. It wouldn't be good if a player could pick up the bowls leaving the fire floating in mid air. Anyway now I have 4 static objects that a player cannot interact with aside from running into it and being stopped like a wall.

    And protip for you, edit the download and make it an old file rather than delete it. This is good for your download count as well as the people that download the mod. if the new version conflicts with another mod while the old did not they can always download the older version and use it.
  7. ferogain
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    Oh shoot! Removing the first version and replacing it with this version makes me lose all my DL numbers. Oh well.
  8. ferogain
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    OK!! I am re-releasing this finally. Fixed some naming issues and a crappy interior nav-mesh problem. The only thing you might notice now is the "wall oars" behind the mounted horker head might still get bumped a bit by NPC's. They will re-spawn however if this does happen. Should be all good to go now.
  9. ferogain
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    @ entropiachrome, My pleasure. It's a great mod.

    @ jet4571, Would resaving/finalizing with the new update fix that you think? And surely my mod can't be the only one affected by that?
  10. entropiachrome
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    @ferogain, tx 4 the heads-up about the noble furniture mod, I obviously missed that on the main page (facepalm)