Skyrim
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Daemonjax

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Daemonjax

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102 comments

  1. Pataroro
    Pataroro
    • supporter
    • 0 kudos
    Is this compatible with sse? this looks super cool!
  2. Mosstone
    Mosstone
    • member
    • 0 kudos
    It says last edited 2012... It would be nice if there was a policy of stating when a mod is dead or in stasis for a time because that would tell me without having to ask if this mod is still being researched or if they cowered at the sight of Fushigina. I would be perfectly willing to have both installed indefinitely, assuming that both are compatible with my *important mods.
  3. tris2cool
    tris2cool
    • BANNED
    • 0 kudos
    a modder has come down from the havens to give us this
    http://www.nexusmods.com/skyrim/mods/61962/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D61962%26preview%3D&pUp=1
  4. muromachi
    muromachi
    • member
    • 4 kudos
    I have just tried the test room ingame. But doesn't seem to work.

    It becomes a S-shape corridor and stays the same. Anyone have more details?
  5. pisskop
    pisskop
    • member
    • 0 kudos
    I hope this goes through.
  6. Luisomar85
    Luisomar85
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    Its this mod dead? or the Modder keeps working on it?

    Also Aegis Guardian , the easy way to fix that its creating for example a 100 floor tower with thousand of random generated floor per floor.

    In that way the game itself stay intact and people can play their questing rpg game, while most of us enjoy 10000000 of random dungeons lol.
  7. CptPhule
    CptPhule
    • supporter
    • 0 kudos
    Please do keep working on this. The concept is very good.
  8. tredmillion
    tredmillion
    • member
    • 20 kudos
    well R.I.P to this great idea
    1. Krensada
      Krensada
      • premium
      • 5 kudos
      No kidding...This is the way Skyrim should have been in the first place...I mean all of skyrim procedurally generated instead of static hand crafted dungeons.
    2. Aegis Guardian
      Aegis Guardian
      • supporter
      • 0 kudos
      I don't know about that now. I mean, if we turn the spotlight over to Dwarf Fortress's Adventurer mode for a second, (bear with me, here) every world and every dungeon is always procedurally generated. But do you know what you get as a result? Generally thread-bare kill/fetch quests, with nothing substantial to hold any of it together. There's definitely room for a game that plays like skyrim, only in a generated world, but such a game would not fit in with the expectations people have for the TES series as a whole, being a fleshed-out, deep universe with great amounts of lore. A procedural Skyrim would have only its gameplay going for it and, while that's great for some, there is, again, still a large number of people who like the written backgrounds of the series in addition to the gameplay itself.
    3. CptPhule
      CptPhule
      • supporter
      • 0 kudos
      I've not played the specific game you mentioned, but based on others like it, I do agree with you. What I would suggest is that the worldspace should have been mostly pre generated with the lesser dungeons randomly generated. IMHO
  9. Krensada
    Krensada
    • premium
    • 5 kudos
    This needs to happen! what help do you need?!
  10. darkelfroamer
    darkelfroamer
    • member
    • 0 kudos
    Please I need this too, I rarely ever forget any dungeon or enemy I face so it gets boring and more of a task I have to do than actually something I enjoy.
    (I prefer to clear discovered places)