Nice work man, and thanks! only two ideas: maybe you could add some seamless ground textures in bsa format, but i mean textures to speed up performance naturally. The vanilla ground texture are not seamless, and i have no idea how much resources they consume. I'd prefer noise instead of texture already in the middle ground. The only solution to hide that ugly ground was to put upon a bit of Grass on steroids/ Verdant. Question 2: your work could be a part of the Unofficial Patches, ever tried to ask them for including your mod?
Mayhem King thanks for all that u do for the mod to work with the dlcs because i havent the time to play the dlcs and to find whats going on with those i need to apologize for the conflicts !!!
Sorry for the delayed response to your kind post. In 5 years, I still haven't figured out how to turn on reply notifications.
I figure it's the least I can do to give a little back for the work you've put into Grass & Ground fixes. I am becoming familiar with the process playing, noticing something not quite right, closing the game, opening the CK, waiting, making changes, and then closing again. In the case of Ground & Grass fixes, you've done that process hundreds of times over a couple of years... So no need to apologize for anything. Thank you for making your work available for me and others to use.
I'll update my post when I eventually start playing Dawnguard. If there is interest, I can send you a completed patch to upload or not upload as you see fit. Thank you again for your work!
Step-by-Step instructions for making Grass & Ground Fixes compatible with Hearthfire using TES5Edit:
You are going to edit the records for: Skryim -6, 24 BYOHHouse2Exterior03 Skyrim -7, 23 BYOHHouse2Exterior04 Skyrim -7, 25 (There's no Editor ID but it's part of the fish hatchery)
First, you'll need a to download and install TES5Edit.
Open TES5Edit In the Master/Plugin Selection window, right-click Select None Check HearthFires.esm Check grass & ground fixes.esp Click the OK button Wait for TES5Edit to load The HearthFires.esm and grass & ground fixes.esp should load into the tree-view window
Click the expand widget (+) for grass & ground fixes.esp (DO NOT expand or edit the records for HearthFires.esm)
Expand Sub-Block -1, 2 + Expand 000092b3, then expand Temporary Expand Sub-Block -1, 3 + Expand 00009292, then expand Temporary + Expand 00009271, then expand Temporary
At this point you can either delete the records that conflict with Hearthfire or you can create a patch.
The specific records that you are looking to either delete or patch are: 0000A2B3 Landscape 0000A292 Landscape 0000A721 Landscape
To create patch in TES5Edit: Select 0000A2B3 Landscape in the tree view In the main window, right-click HearthFires.esm in the column header (The column should contain red text) Select "Copy as override into.... " Click "Yes. I'm absolutely sure." Check <new file> In the text box, name your new esp. "Ground & Grass Fixes HF Patch" or something similar Hit OK Click Yes
Repeat for 0000A292 Landscape and 0000A721 Landscape
Click the Windows close box to close TES5Edit Make sure that Ground & Grass Fixes HF Patch.esp is checked Click OK to save to your data folder In NMM, make sure that your new patch loads after grass & ground fixes.esp
To delete in TES5Edit: Select 000092b3 Landscape in the tree view Right-click and select Remove Click OK Repeat for 00009292 & 00009271 Click the Windows close box to close TES5Edit Make sure that Ground & Grass Fixes HF Patch.esp is checked Click OK to save to grass & ground fixes in your data folder
Be sure to create a backup of your edited grass & ground fixes.esp or the patch you've just created.
I haven't created a patch or edited grass & ground fixes for Dawnguard yet, but it will be a similar process. The trick is figuring out the coordinates for the cells where you identify a conflict in game (usually a seam tearing where two cells meet).
TES5Edit is pretty good at displaying conflicts in red or orange, but sometimes finding the correct record can be a bit tricky. Using the console command ToggleBorders (or TB) in game to show border lines for each exterior cell can help, but there's no console command to display the actual cell coordinates as TDT does not work in Skyrim. In the above, finding cell -7, 25 was particularly confusing until I looked at a map grid of Skryim and used the coordinates to locate the correct record in TES5Edit.
Examing the records for Dawnguard in TES5Edit shows that there is a conflict in Editor IDs DLC1BorderRegionSkyrim and DLC1IcewaterJetty. Using the above instructions for Hearthfire, it should be easy to either delete or patch those records as well. I just haven't gotten to that part of the game yet. I only picked up the DLCs over the summer.
I've been using this mod for what seems like forever with no issues. Over the summer, I purchased the Legendary Edition. I finally got around to purchasing and building Winstad Manor, a player home north of Morthal, added by the Hearthfire DLC.
Unfortunately, Grass and Ground Fixes creates a large gaping hole on the left (west) side of Winstad Manor. (Large enough to fall through and re-spawn on the surface.)
For the purpose of testing, I started a new game with only the vanilla Legendary Edition, all of the unofficial patches, Grass and Ground Fixes, and no other .esm or .esp files. I could make the hole appear and disappear by toggling the plugin in NMM.
It's obvious that Hearthfire created this issue where there wasn't an issue before. Bethesda must have made a small terrain change.
I mostly wanted to provide a heads up to anyone who has Hearthfire.
TES5Edit shows that the following records conflict with Grass & Ground Fixes:
This is a fantastic mod and I don't want to remove Grass and Ground Fixes from my load order. Grass and Ground Fixes provides hundreds of fixes and USKP only provides a small handful of ground fixes.
Guys is not easy to make 1 without playing the Dragonborn i need to scan the map with my character and i promise i do it with the new playthrough i make a new pc build and now i can play Skyrim like a new Game 120 mods installed allready !!!
I agree with authorlessPhysiologist on this one. While it may not be difficult to clean mods with Tes5Edit, it is good practice (if not the responsibility) for mod authors to clean their mods prior to posting them. It may only take a minute or two for each person to clean the mod, when you have nearly 7000 downloads, that's a lot of minutes that the author could spare their subscribers.
36 comments
only two ideas:
maybe you could add some seamless ground textures in bsa format, but i mean textures to speed up performance naturally. The vanilla ground texture are not seamless, and i have no idea how much resources they consume. I'd prefer noise instead of texture already in the middle ground.
The only solution to hide that ugly ground was to put upon a bit of Grass on steroids/ Verdant.
Question 2: your work could be a part of the Unofficial Patches, ever tried to ask them for including your mod?
Do you plan to release a compatible version amorphis88 ?
Thanks!
I figure it's the least I can do to give a little back for the work you've put into Grass & Ground fixes. I am becoming familiar with the process playing, noticing something not quite right, closing the game, opening the CK, waiting, making changes, and then closing again. In the case of Ground & Grass fixes, you've done that process hundreds of times over a couple of years... So no need to apologize for anything. Thank you for making your work available for me and others to use.
I'll update my post when I eventually start playing Dawnguard. If there is interest, I can send you a completed patch to upload or not upload as you see fit. Thank you again for your work!
You are going to edit the records for:
Skryim -6, 24 BYOHHouse2Exterior03
Skyrim -7, 23 BYOHHouse2Exterior04
Skyrim -7, 25 (There's no Editor ID but it's part of the fish hatchery)
First, you'll need a to download and install TES5Edit.
Open TES5Edit
In the Master/Plugin Selection window, right-click Select None
Check HearthFires.esm
Check grass & ground fixes.esp
Click the OK button
Wait for TES5Edit to load
The HearthFires.esm and grass & ground fixes.esp should load into the tree-view window
Click the expand widget (+) for grass & ground fixes.esp
(DO NOT expand or edit the records for HearthFires.esm)
Expand grass & ground fixes.esp
Expand Worldspace
Expand Tamriel
Expand Block -1, 0
Expand Sub-Block -1, 2
+ Expand 000092b3, then expand Temporary
Expand Sub-Block -1, 3
+ Expand 00009292, then expand Temporary
+ Expand 00009271, then expand Temporary
At this point you can either delete the records that conflict with Hearthfire or you can create a patch.
The specific records that you are looking to either delete or patch are:
0000A2B3 Landscape
0000A292 Landscape
0000A721 Landscape
To create patch in TES5Edit:
Select 0000A2B3 Landscape in the tree view
In the main window, right-click HearthFires.esm in the column header (The column should contain red text)
Select "Copy as override into.... "
Click "Yes. I'm absolutely sure."
Check <new file>
In the text box, name your new esp. "Ground & Grass Fixes HF Patch" or something similar
Hit OK
Click Yes
Repeat for 0000A292 Landscape and 0000A721 Landscape
Click the Windows close box to close TES5Edit
Make sure that Ground & Grass Fixes HF Patch.esp is checked
Click OK to save to your data folder
In NMM, make sure that your new patch loads after grass & ground fixes.esp
To delete in TES5Edit:
Select 000092b3 Landscape in the tree view
Right-click and select Remove
Click OK
Repeat for 00009292 & 00009271
Click the Windows close box to close TES5Edit
Make sure that Ground & Grass Fixes HF Patch.esp is checked
Click OK to save to grass & ground fixes in your data folder
Be sure to create a backup of your edited grass & ground fixes.esp or the patch you've just created.
I haven't created a patch or edited grass & ground fixes for Dawnguard yet, but it will be a similar process. The trick is figuring out the coordinates for the cells where you identify a conflict in game (usually a seam tearing where two cells meet).
TES5Edit is pretty good at displaying conflicts in red or orange, but sometimes finding the correct record can be a bit tricky. Using the console command ToggleBorders (or TB) in game to show border lines for each exterior cell can help, but there's no console command to display the actual cell coordinates as TDT does not work in Skyrim. In the above, finding cell -7, 25 was particularly confusing until I looked at a map grid of Skryim and used the coordinates to locate the correct record in TES5Edit.
Examing the records for Dawnguard in TES5Edit shows that there is a conflict in Editor IDs DLC1BorderRegionSkyrim and DLC1IcewaterJetty. Using the above instructions for Hearthfire, it should be easy to either delete or patch those records as well. I just haven't gotten to that part of the game yet. I only picked up the DLCs over the summer.
Unfortunately, Grass and Ground Fixes creates a large gaping hole on the left (west) side of Winstad Manor. (Large enough to fall through and re-spawn on the surface.)
For the purpose of testing, I started a new game with only the vanilla Legendary Edition, all of the unofficial patches, Grass and Ground Fixes, and no other .esm or .esp files. I could make the hole appear and disappear by toggling the plugin in NMM.
It's obvious that Hearthfire created this issue where there wasn't an issue before. Bethesda must have made a small terrain change.
I mostly wanted to provide a heads up to anyone who has Hearthfire.
TES5Edit shows that the following records conflict with Grass & Ground Fixes:
BYOHHouse2Exterior04 (Hearthfire)
BYOHHouse2Exterior04 (Hearthfire)
DLC1BorderRegionSkyrim (Dawnguard)
DLC1IcewaterJetty (Dawnguard)
This is a fantastic mod and I don't want to remove Grass and Ground Fixes from my load order. Grass and Ground Fixes provides hundreds of fixes and USKP only provides a small handful of ground fixes.
Thanks a lot