Skyrim

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Wheeze

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Mehrunes201

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133 comments

  1. Conan351
    Conan351
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    • 5 kudos
    Hello Mehrunes201, i found this with tes5 edit, not sure what it is? This is not bad compared to other mods i seen when checking for errors.

    [00:08] Checking for Errors in [0A] WheezesDungeonPack1.esp
    [00:08] WDPLCharNecroBoss [LVLN:0A007827]
    [00:08] LVLN \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> Found a NULL reference, expected: LVLN,NPC_
    [00:08] WDP03MeleeKingLCHAR [LVLN:0A00C110]
    [00:08] LVLN \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> Found a NULL reference, expected: LVLN,NPC_

  2. piotrmil
    piotrmil
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    • 69 kudos
    I find your dungeons very interesting, although you made one very big mistake: you used one of the test cells as a cell of your dungeon (Necrothius Cave), instead of making a copy. So, whenever someone else makes a modification of that cell, it reverts back to its name - TestTony, not to mention that some elements might re-appear. One of these mods is Explorer's Dungeon Pack. A silly mistaken on their hand, a huge one on yours.
  3. tg08096
    tg08096
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    Hey I just found Necrothius, thought it was vanilla, but then I had to google it because I knew something was off. . It just didn't suck like a vanilla dungeon does. Love your work man, thank you.
  4. LMeneldur
    LMeneldur
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    Hi,

    I am getting CTDs when I approach the dungeons.

    I can see the enterance of them. But when I come closer enough that the "..... discovered" sign should appear, then the game crashes. But somehow I was able to play Stormgrad Heights. It was crashing at first but later it did not. Later, the crashes only occur when I try to loot some of the dead bandits and draugr lying around at the enterance.

    So, I cant play the other 3 dungeons. Need help, please!

    It is so sad, because I really liked the Stormgrad Heights. Not the mention that I love your other dungeons.
  5. vortex5000
    vortex5000
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    I honestly think one large dungeon might have been better than four very small ones. As it is you're using 4 spots on the map (IE; more chance for conflicts with other mods) and each dungeon feels disappointingly short and uneventful.
    1. Mehrunes201
      Mehrunes201
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      • 26 kudos
      I agree. I made this when I was quite new to the CK. I'm much more experienced now and I am making a dungeon and it will just be that, a dungeon. Larger, more interesting, with quests and puzzles and etc.
    2. Pushkatu
      Pushkatu
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      @vortex5000

      I'd really like to see one of your own dungeons. Have you any idea how much work even a small dungeon needs? In order to make it look real(within the game).
    3. tg08096
      tg08096
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      I personally prefer 4 "small" dungeons compared to one that is 4 times the size. And by small I mean still 5 or so times larger than most vanilla locations. And it is more unlikely than not to have another mod's entrance at the same spot as these. Also remember that not everyone has a 20 page load order. That is what causes conflicts.

      I would also have to disagree with the "disappointingly short and uneventful" opinion.

      The fact that they are radiant quest enabled makes them even better because I don't have to randomly stumble upon them or actively seek them out to enjoy them. They're just there.
  6. tg08096
    tg08096
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    Good stuff man, your work is appreciated.
  7. Hidole555
    Hidole555
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    When I put this mod into mod organizer I couldn't help but notice that it overwrites a couple scripts. One being default2stateactivator.psc, which is only touched by the Unofficial Skyrim and Dragonborn patches. The second is da10reanimatecaster.psc, which is used only in the quest The House of Horrors, aka the Mace of Molag Bal quest.

    So my question is, WHY on EARTH did you need to touch those scripts?!
    1. yzerman19
      yzerman19
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      • 29 kudos
      Thanks for the info...I am definitely going to skip this mod.
    2. imready86k
      imready86k
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      • 6 kudos
      Mehrunes201, please remove the scripts. They cause cancer.
    3. yzerman19
      yzerman19
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      • 29 kudos
      This mod dangerous...I am staying away.
  8. Brandonhortman
    Brandonhortman
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    • 10 kudos
    I have missing (what I assume is) meshes at Beldhar Gap. I will try to make a short video and put it on youtube.
    The cave is floating above the ground, as well as some trees in front of it.
  9. SirQuestinghood
    SirQuestinghood
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    • 13 kudos
    Nice set of maps.

    I really liked how the mine was put together and it's use of height. Great attention to detail. Though the one is still listed as TestTony


    Thank you for your time on this pack Wheeze... I enjoyed it... as I have your twitch channel/videos.
  10. respaldoshugo
    respaldoshugo
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    • 171 kudos
    (I apologize for my English.)

    I think this mod makes the same mistake many similar mods: too easy. It is a proper mod for players who are in the early stages, but these players have yet to discover a lot of similar dungeons that are included in the quests of Skyrim. Those who are finishing the game we are most interested in downloading these mods, but are very boring when enemies are too weak.

    However, it is a good Mod, made with care. I found no errors in any of the four dungeons, which are beautifully designed.