Skyrim

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Luxor00

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luxor00

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35 comments

  1. joe1st
    joe1st
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    i'm linking this modder resource as it may help you with this mod .

    http://skyrim.nexusmods.com/mods/33948/

    I hope it helps as I am looking for a very good castle town/village mod
  2. AlexBrine
    AlexBrine
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    Are any npcs in this castle ?
  3. luxor00
    luxor00
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    I have been very busy professionally.
    I hope next week to complete the Main Tower and start the definition of the inhabitants.
    The excuse my backwardness.
  4. luxor00
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    After the middle of the Main Tower.
    contains:
    - Noble Hall with throne,
    - Room for Eating,
    - Kitchen,
    - Chapel,
    - Trophy cabinet,
    - Library,
    - Defensive counters.
    The work continues until terminated the top of the Main Tower and the same underground.

    Corrected errors in the barracks and changed the door of the inn.
  5. luxor00
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    Thanks, I'll see what happens in the door of the Inn. On the horses, they still are statues and pure decoration.
    Both gates are switches to open on both sides.
    The entries with grids have levers opening on both sides, they are:
    - Outdoor patio grill: the right side of the gate and outside the left side of the bottom wall of small support.
    - Grade of the inner courtyard, right next to the lever grada, side patio outside lever is in the tower with access from the right side of the wall of the Inn.
    Thank you for taking screenshots, I will not have this possibility for now.
    You can see my idea for the entry in the main tower, what do you think of the idea (still incomplete) decoration and structure?
    The dungeon level (lower level of access by the main tower) are only with one level, and indicates how it would look just inside the main tower structure using the imperial tower, can compare with the average level (access to the outside) I used with the architecture of Solitude, and indicate which is better. I tried to keep the dimensions of areas of length 10, only in the case of the architecture of Solitude lose the circular structure of the towers, and is a tangle of squares.
  6. BillyRocker4
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    I saw it..It looks OK..but needs more work of course..Horses are like statues..but its not ready yet..The door to the Inn disappears when i'm opening but works..I got into and looks OK..The other parts was locked by this iron bar,and i didnt look for a pass..But i think that you are in good way..Keep on and do your best!!I'll be waiting!!-))
  7. StormbringerGT
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    Endorsed! Can't wait to see how this turns out!

    Also obviously in Skyrim theres magic, so everything is going to have some magic involved in it, but a lot of castles are VERY magic infused, yours looks to try and be very realistic, even the layout seems militaristic.

    Ill try to take some screen shots of the exterior for you!
  8. luxor00
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    After completion of the structure and basic furniture and illumination in Smith, Prison, Inn and Barracks.
    Due to problems in my game I have difficulty in testing and because it also can not take screenshots, (I have to reinstall it but just want to do after completing the module). Thus, especially in need of testing on blacksmith (mannequin and 5 weapon-racks), and prison the bookshelf in top room.
    The rooms at the Inn and were thought to Barracks by the NPC in its various functions.
    I need feedback in order to initiate unconstrained Main Tower.

    PLEASE REPORT ANY BUG OR ERROR.

    to StormbringerGT:
    The only magic that is going to let two tables of enchantment, and two tables of potions, just for functionality of the game, but passed to the background (top of the prison, and home of the player).
    Will exist in the Main Tower with a small chapel altars to the gods.
    There will be magic gardens, teleporters, etc... Thus the magic is almost eliminated.
    Similarly exaggerated decoration (multiple mannequins and displays of weapons) is reduced to what is necessary to show their nobility and trophies.
    I'll just keep the theme in the decoration of the dragon statues and there can emerge or stuffed animal.
  9. StormbringerGT
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    I like this idea! There are a lot of "magic" castles available on the nexus.

    This feels like a true medieval castle and I hope you stick true to that!
  10. luxor00
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    I agree with you, so I've been through phases.
    I created the basic structure but incomplete (and therefore incomplete and missing floors and walls in order to facilitate access to the decor), it is difficult to close everything, because for that to happen I have to finish the decorations and items room by room, but this is the my idea, and ask in each phase are bugs, I prefer to finish the castle pieces, slowly and with suggestions that make everything as completed, then change is much more complex errors and they will always arise.
    I will now try to close the area "Main Tower Middle" and decorate it, which is the most complex, and test everything you can. After finishing the same, will be the version 0.1e. Of course I'll ask for suggestions to correct and error detection (my quality control is done while always incomplete).
    I tried to define a structure, the latest version is just that. Now with the decor, I have to eliminate the bus to appear, please alert me later for anyone to appear.