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xanima

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xanima

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17 comments

  1. Frogzilla82
    Frogzilla82
    • member
    • 2 kudos
    Gees, yet another abandoned mod NOT finished.
  2. havocmerc
    havocmerc
    • member
    • 0 kudos
    Nice mod.
  3. xanima
    xanima
    • member
    • 1 kudos
    You got to have Ebony Smithing, Glass Smithing, or Daedric Smithing. Additionally you need to have Arcane Blacksmithing, if you want to alter/improve magical robes. They should show up as soon as you got those perks.
  4. michael2mandy
    michael2mandy
    • member
    • 38 kudos
    I don't see the recipes, what are the requirements to use this mod?
  5. xanima
    xanima
    • member
    • 1 kudos
    What do you mean, they don't show up? This ain't no specific item for download or similar. Just recipes. Should show up at the Forge, Workbench and so forth.
  6. baboon96
    baboon96
    • member
    • 0 kudos
    downloads dont show up, what gives?
  7. xanima
    xanima
    • member
    • 1 kudos
    I like the idea, though I don't think I'll ever be able to help with that as I can't design anything, max I can or could do is learn how to script and tinker some more. >.> So, we'd need someone to get us the appropriate model implemented in order to be able to do something with it.
    For now I'll just settle with the development of this mod. Got enough stuff planned. =)
  8. blacknblue007
    blacknblue007
    • member
    • 0 kudos
    Thank You For The Mod, Very Nice!

    Note: -
    It surprises me that no one has thought to remodel a forge into a clothing loom, the major difficulty would be separating loom clothing and forge items, it would open up lots of clothing mods if it allows for other ems interations which I believe is an issue with modding, maybe other members could send their creations to be put in updated versions of a clothing loom mod, Fingers crossed for a Bethseda Update in this area since solitude clothing stores need some competition to humble the snobbish nature of the salespeople! lol

  9. xanima
    xanima
    • member
    • 1 kudos
    @Rono
    Thanks!
    Actually did have the idea of asking Zonzai, if I could implement his mod to some extend, already; just the robes, not the enchantments (from reading the comments I get the impression those aren't too amazingly balanced or anything, apart from me being interested in mostly plain robes anyways), but first I want this to work completely, the way I pllanned it to work. Also I'll surely add more recipes in time, so this should become something more than just a skeleton before implementing other's works.
    Didn't know about the second mod, will have a look into it though, sounds interesting.
    One thing I'm quite sure about though is that this'll be a long process. Tried using templates for the armor and the recipes already, but that prevents me from choosing a model for it, meaning they'd all look the same, or one thing. But we'll see. Will keep this thing alive though, at least till I'm satified with it. And that's a long way to go. =)
  10. Rono
    Rono
    • supporter
    • 1 kudos
    Wow, Just the other day I was wishing I could add some AR to Robes, and such. I was out casually collecting herbs, and things in my blue hooded robe, and wham, got my clock cleaned by a dragon. I mean, after all, who wants to go collecting herbs in heavy armor. I'd love to see this mod come into full fruition. And, I like your thoughts on balance, and keeping it real...

    it woul be totally awesome if this mod could work with:

    THE ART OF MAGICKA by Zonzai and Kalell
    And,
    DYE-NAMIC SMITHING MAGES EDITION by TheDemonInside. (Man, I'm just itching to to add AR to his White, and his Red Thalmor Robes)

    Keep up the awesome work, got this marked at the top of my list.