While I really Really REALLY love the small, peaceful & quaint feeling of this Rorikstead. It hides a lot of bugs. Is old Sigun supposed to be a vendor? Her house has a vendor stand downstairs. Her house isn't locked but she doesn't want you in her house. Eynja the vendor has empty inventory. The blacksmith/firewood buyer disappeared.
This is a really nice little mod. It adds a bit of extra atmosphere to the otherwise rather empty village of Rorikstead, and also adds a much-needed trader to the area. It all seems to work properly, and doesn't conflict with any of my other mods. Endorsed and recommended.
Hello all, sorry about the lack of updates, but real life has a way of interrupting projects. I've fixed a number of bugs (including the grey faces) and added another NPC to the outskirts of town.
Found a small glitch with the smithing area. The forge, anvil, both barrels off to the side are all clipping a bit into the ground. When Kodaviig or your player use the forge, their feet sink up to the ankles. You can also tell that the objects are sunk that deep into the ground texture as well. Need to lift them up.
Also, Kodaviig sells a "Journeyman Hammer". Whatever that is, the item doesn't have a weight, value or stats.
Your problem is the infamous NavMesh bug. You aren't alone in your problems with navmeshes. No links to explanation readily come to mind, but you can probably find details about it if you look around.
I really enjoyed coming into Rorikstead and seeing all the new farms and people. I hope you are still working on it.
Is there a way to make the grain mill work when you active after harvesting the wheat? My character goes around all right, but the wheat isn't changed into flour.
I got the weird door too. Is there a way to delete it?
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While I really Really REALLY love the small, peaceful & quaint feeling of this Rorikstead. It hides a lot of bugs.
Is old Sigun supposed to be a vendor? Her house has a vendor stand downstairs. Her house isn't locked but she doesn't want you in her house.
Eynja the vendor has empty inventory.
The blacksmith/firewood buyer disappeared.
Also, Kodaviig sells a "Journeyman Hammer". Whatever that is, the item doesn't have a weight, value or stats.
Is there a way to make the grain mill work when you active after harvesting the wheat? My character goes around all right, but the wheat isn't changed into flour.
I got the weird door too. Is there a way to delete it?