Skyrim
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CrazyNate aka ViolentNed

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ViolentNed

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11 comments

  1. vvk78
    vvk78
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    • 80 kudos
    Looks like an interesting mod.

    I do like the notion of a werewolf companion, but please make him summonable. Gallivanting in a city for some sight-seeing & shopping, while your werewolf buddy gobbles the populace, isn't probably a good idea. :-)
  2. Malachi Delacot
    Malachi Delacot
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    • 223 kudos
    So nice to have your addition out in the middle of nowhere...and it's not over done like so many mod houses tend to be. Thanks for your work and sharing.
    E&K
  3. ViolentNed
    ViolentNed
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    • 3 kudos
    I've been working on fixing this issue, apparently the werewolf doesnt setup the same as any other normal npc, I've got his factions set correctly, the only difference between him and any other follower is his attack settings, he uses werewolf skills. I think I had his aggression settings cranked too high, this happened to my wife also, but only after she joined the companions. I'll be updating this tonight, thanks for the heads up.
  4. Deathklad
    Deathklad
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    I just installed this a bit ago, the minute i enter the house I get mauled and killed by the NPC thats supposed to be my follower. I dont know why he is hostile towards me since the character I am playing is a new character.
  5. ViolentNed
    ViolentNed
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    I wasn't aware of the fear effect, hasnt happened to me, I do know that he "howls" each time you load into a new area. He wasn't given any effects, just werewolf fighting style. I'll see what I can do to fix this issue. As for the width of the house (the stairs location) the pieces used to create the house are simple pieces already constructed, the frame of the house alone are only like 4 pieces, so that can't be changed, I will be making more houses though, currently in the process of a "Mead Hall" that's meant to be basically an expansion for Follower NPC's (Offering even more Characters to become your Follower)

    As for Shield Racks, consider it done, I will have an update ready soon.

    Thank you very much for letting me know about the issues, I've also noticed the Werewolf seems to stop attacking sometimes, he rushes toward an enemy but just doesn't attack, he also runs away from giants, so let me run some tests and see what I can do to fix these issues as soon as possible.


    EDIT:
    I have looked at the Werewolf attack skills, basically I cannot change anything related to the "package" assigned to the Werewolves attack packages, so the NPC will always howl, as far as I know anyway.
    I checked the active effects list, I never get any fear status from him, my wife tested also, on her own computer, different saved game and she also has different installed mods than I do. So he's not what's causing fear to you, but he can and will use fear on an enemy. I'm not sure yet if he will still run away from a Giant or not, but he did kick the crap out of a Mammoth while I was out testing him, he also destroyed every guard in 3 different cities and did not glitch and stop attacking, so far I think he's gonna be ok to use. Note that you may have to find, buy or create him some items that helps his healing rate, the werewolves dont seem to have a very good self heal rate. He can wear armor, although you dont see it on him, he prefers Light Armor.

    Sorry for the spoiler but I think I gotta let the cat out of the bag, Khimari (Werewolf Follower NPC) can be Married! Just to let it be known, it is an option and it has been tested.
  6. Wraithblood
    Wraithblood
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    • 0 kudos
    I must say that I was very impressed with this home. It certainly is in greater detail than the homes in the game and has to offer; and plenty more storage. In comparison to the original games houses this one is at large bug free(the bookshelves won't eat books, the weapon racks won't kill you), but I did notice an... oddity. The werewolf follower puts a fear effect on your character as you enter the home. The duration is 30 seconds, but the effect does not leave until you remove it with codes. It is a werewolf fear that is usually delivered by the player, and so it glitches when it is applied to you. I recommend removing the ability entirely to avoid that glitch.

    If you increase the width of the house then you'd be able to move the stairs(to the bed) a little bit further from the wall there. That corner feels very cramped and is difficult to navigate through in 3rd person. I also noticed that you had many weapon plaques but not a single shield plaque, and man; I love me a good shield plaque.
  7. briolase
    briolase
    • member
    • 1 kudos
    I very much like this house. Not too large and ostentatious. Enough storage without looking like a file cabinet. Very cute and the NPC is great.
  8. LadyTarantula
    LadyTarantula
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    • 3 kudos
    the house is very cool, but the henchman inside is totaly awesome. i will use him as my follower forever <3
  9. epbreen
    epbreen
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    • 16 kudos
    Take some in the CK?
  10. ViolentNed
    ViolentNed
    • member
    • 3 kudos
    Yeah it would, but they turn out so dark it's hard to see them.