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Katixa

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katixa

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68 comments

  1. Havenost
    Havenost
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    If you ever update this mod, I just noticed that this mod doesn't give you bottles when drinking alto wine if you're using the "all the same bottles" option.

    It also never gives you bottles when drinking normal "ale".
  2. shorty2k
    shorty2k
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    I'm of the same situation as everyone else here with RND, but I have a bit of an idea around it in the mean time. How about instead of using empty bottles, we can use the various mugs laying around? I would love to have some sort of use for those, especially since when you have animated drinking, it shows you using one of those anyways.
    1. katixa
      katixa
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      @shorty2k: My initial idea when I started creating this mod was to be able to just fill+drink a mug, but I lacked the knowledge to do that so I dropped the idea. I would love to do it sometime but can't promise anything as I'm not sure when I'll be back with this mod (focused on the ciderhouse now).

      About RND, another user (can't remember the name, sorry) sent me once a mod for that, but when I tested it I got CTD. I wanted to test it a little more before posting it here but I got away from Skyrim and CK and it got forgotten.... maybe I check it out one of these days now that I'm on vacation.
    2. paulhanna
      paulhanna
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      please do, i would love to use this mod with RND. and also the hearthfire added wines.
    3. maredark3d
      maredark3d
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      I use Realistic needs and Diseases too, and the mod dont work with RND mod :/
  3. maredark3d
    maredark3d
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    Awesome!!
  4. Isahelal
    Isahelal
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    is it compatible with the beer mod ?
  5. ZanderJGavin
    ZanderJGavin
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    Do you know of any conflicts with this mod?
    I have several different empty bottle types and everytime I go to a barrel it says "You need an empty bottle." in the top left of the screen.

    Just wondering if perhaps "Realistic Needs and Diseases" or "Hearthfire" may conflict.
    1. paulhanna
      paulhanna
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      was wondering the same. probably conflicts with realistic needs
  6. CommanderLynx
    CommanderLynx
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    I agree with Ensrick, I don't want this mod unless it blends in with RND. I do love the concept.
  7. Ensrick
    Ensrick
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    This needs a patch to be compatible with RND, but if you uploaded a patch to work with it I would be grateful. Please make a version where this uses the same empty bottles as RND for all barrels.
  8. katixa
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    @dctesnexus: So as I understand, the problem is that RND detects an empty wine bottle added, and converts it to water bottle... does it do the same when you pick an empty wine bottle from the game world? It's an strange behaviour ... my guess is that it's detecting you drink a wine bottle, and turns that bottle in empty water. With other ales, like nord mead, does it also create an empty water bottle?

    I'm not sure I can fix this without creating my own empty wine bottles, which would break compatibility for this item, also being confusing to anyone not using RND... I mean, finding an empty wine bottle that doesn't do something it's supposed to do.
  9. dctesnexus
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    Thank you for the quick response.

    I have 89 esps in my load order -I'm not running 89 mods - Khajiit Speaks is 7 .esps and RND is also 7 - so 2 mods = 14 esps. That said - this is how my current formula is working - set up by BOSS.

    29: Usable Barrels
    53: RRR
    61: RND
    77: Famp

    Nord Mead, for example works perfect - once I sign a new contract for individual bottles, not only can I drink nord mead and refill it at any usable nord mead barrel - but I can see myself drink an actual bottle of nord mead - immersive fun.

    I can also get drunk and pass out - just wish RND would add a 3rd person view drunk stagger!

    Hope wine can work out too someday!

    Thanks again!
  10. katixa
    katixa
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    @dctesnexus: Thanks for the comment. I don't use those mods, but it looks like a load order thing, meaning one mod is doing something before the other one. I'm not sure this is something I can fix... I still have to do some modifications to the "item consumed" event, because right now it's a bit broken. It works, but rarely it does weird things. Anyway, RND picks bottles as "empty water" when you drink them, and my mod picks them as "empty wine".. so I only see three possible outcomes here: you get water bottle, you get wine bottle, or you get both.