Hi I am getting this error , when running Bash patch . DremFahPahNahl.esp: CLAS.DESC: Attempted to read past (3 end (80) of file/buffer. Error loading 'CLAS' record and/or subrecord: 010197EF eid = u'BardTrainerZoo' subrecord = 'DESC' subrecord size = 1 file pos = 37 Error in DremFahPahNahl.esp Error in JaxonzUtilities.esp Thanks , just thought I would let you know .
Kinda sad this mod is retired, it looks really nice from the screenshots and I look forward to seeing how it plays in the game though it will probably never be updated again unless Mikanoshi decides to start playing Skyrim again.
This place mod looks very awesome from screenshots, and from the comments, it looks like the puzzles are whacko. I like that!
Suggestions: 1. Make the walls moss covered, so they don't look monotonous. 2. Add some benign (player friendly) wisps, torchbugs and butterflies. If "Drem Fah Pah Nahl" signifies serenity, it should contain ambient life to give that natural feel. 3. A cascading walls into the little lake will do wonders, especially if make the waterfalls runs into a little brook (similar to the brook/stream near the Riverwood stone bridge) that runs into the lake. 4. Add some fallen tree logs, with harvestable mushrooms/toadstools on it. 6. The place looks like it needs some lanterns for that magical ambience at night. 7. Add a bird/hawk soaring high above, and some seagulls near the lake. 8. Add a "walkthrough for dummies" as an optional download for this mod. :-)
@Tulpangrodan Just pure hardcore You can see that stone on the second screenshot above (the very entrance to DFPN!). It has a sign of Illusion magic. I think you'll figure out what spell to cast on it ;-)
So i downloaded this mod a good while ago and i finally got to try it out. took me 3 hours to find the first 3 secrets ... ive been looking for 2 hours now.... Pacify magic stone? ... i got a braincracking headache and now im going to uninstall this diabolical mod. ive searched every in-game meter, METER for that '' magic stone '' and theres nothing. i simply stop now or risk going insane. Thank you for makeing a anally complex ''puzzle'' mod that almost drove me over the edge. good god.. also i looked around the spriggans and nothing there and then i found this '' Gate '' stone formation close by, diddnt do diddily squat. and i though the puzzles in old rpgs where hard. hah !
Day 1: I have entered a strange place where everyone is nice! There must be somethign foul afoot. Day 3: After much searching I have found nothing, but the absence of anything is in and of itself suspicous! Day 5: I know they are planning to do me in, I just know it! Day 12: I have finally slain the last of these heathens. I can only conclude that there peacefullness had something to do with worship of the talos! I did my duty as a justicar and have no regrets.
Great mod, I enjoy it. However, I can't seem to complete the quest: I tried pressing every single rock in the area and none did something. Also, there were instances where nothing could be activated (food can't be picked up, books can't be read)... I don't know what happened, but it's very annoying.
39 comments
Thanks for all of your comments But I am already tired of Skyrim and lost interest in modding. Most likely none of my mods will be continued.
DremFahPahNahl.esp: CLAS.DESC: Attempted to read past (3 end (80) of file/buffer.
Error loading 'CLAS' record and/or subrecord: 010197EF
eid = u'BardTrainerZoo'
subrecord = 'DESC'
subrecord size = 1
file pos = 37
Error in DremFahPahNahl.esp
Error in JaxonzUtilities.esp
Thanks , just thought I would let you know .
This place mod looks very awesome from screenshots, and from the comments, it looks like the puzzles are whacko. I like that!
Suggestions:
1. Make the walls moss covered, so they don't look monotonous.
2. Add some benign (player friendly) wisps, torchbugs and butterflies.
If "Drem Fah Pah Nahl" signifies serenity, it should contain ambient life to give that natural feel.
3. A cascading walls into the little lake will do wonders, especially if make the waterfalls runs into a little brook (similar to the brook/stream near the Riverwood stone bridge) that runs into the lake.
4. Add some fallen tree logs, with harvestable mushrooms/toadstools on it.
6. The place looks like it needs some lanterns for that magical ambience at night.
7. Add a bird/hawk soaring high above, and some seagulls near the lake.
8. Add a "walkthrough for dummies" as an optional download for this mod. :-)
Just pure hardcore
You can see that stone on the second screenshot above (the very entrance to DFPN!). It has a sign of Illusion magic. I think you'll figure out what spell to cast on it ;-)
also i looked around the spriggans and nothing there and then i found this '' Gate '' stone formation close by, diddnt do diddily squat.
and i though the puzzles in old rpgs where hard. hah !
Day 3: After much searching I have found nothing, but the absence of anything is in and of itself suspicous!
Day 5: I know they are planning to do me in, I just know it!
Day 12: I have finally slain the last of these heathens. I can only conclude that there peacefullness had something to do with worship of the talos! I did my duty as a justicar and have no regrets.