1. As I first entered House, wolves were in the area and battle music came out. Alright, but after a time of playing, Battlemusic stayed although I were at peaceful places. Just saving it did not solve the problem. After I rebooted TESV, it finally worked proper. 2. Don´t know if you mentioned it above, but The Home isn´t listed in after-marriage-dialog, when partner asking for the place to live. So can´t take her with me.
Also there is one thing to mention. Would it be possible to put two of the containers in the very near of the forge? it is very comfortable, having forgi in the house, but it would be more, if you haven´t to carry all ore and ingots n stuff through the whole house. Maybe some others gather also stuf over a little time before starting smithy work.
It's possible,they just need to script it into being accessible by followers! Only thing that bugs me with this particular mod is that,for an abandoned tavern,it sure has LOTS of fresh food and drinks!! xb
Love the house! It's cosy and has everything one need. Lots of everything =)
Your mod says follower friendly but i cant get followers to enter. Honestly i havent managed to get a follower to enter ANY house mod i've downloaded so im not even sure its possible.
OK, looking forward to that, but take your time real life is important or it's easy get burnouts..
Labels on chests is a good idea especially around crafting, often get a bit of alzheimers at the end of loooong playing session. Hoping for Leather/ingot/ore.
I also like satchels on enchanting(1)/alchemy(2) tabels for ease of use(saves moving about) and storage for items to be enchanted. Small safe for jewelry would be nice .
I was probably mistaken then. I will be busy toward the end of the week with real life obligations, but at the beginning of next week I will release a different version of the mod that is just a door in the ground at some other location, so that you can look at the inside.
To other people who are interested in this mod, here is what I plan to release around the same time.
-Fix the wall with the Dragon Skull mount (there is a texture issue/clipping, very minor) -Simplify the dinner table (it looks like someone danced all over it) -Decorate the Pantry, and add chests/barrels (Everytime I enter the house, ghosts have dumped all my cabbage on the floor -Add storage shelves with chests to the smithing area -put main storage on shelves, possibly give the chests labels -Put a candle on the shelf next to the mannequins -fix the chimney outside, the one nearest the Tavern is lifted out of the ground a bit
Ok so I tried but had a CTD immidiately, couldn't start the game. When I removed your mod it worked, It's a pity, I thought you had something here so I endorsed anyways
14 comments
I noticed 2 problems:
1. As I first entered House, wolves were in the area and battle music came out. Alright, but after a time of playing, Battlemusic stayed although I were at peaceful places. Just saving it did not solve the problem. After I rebooted TESV, it finally worked proper.
2. Don´t know if you mentioned it above, but The Home isn´t listed in after-marriage-dialog, when partner asking for the place to live. So can´t take her with me.
Also there is one thing to mention. Would it be possible to put two of the containers in the very near of the forge? it is very comfortable, having forgi in the house, but it would be more, if you haven´t to carry all ore and ingots n stuff through the whole house. Maybe some others gather also stuf over a little time before starting smithy work.
Though, thank you very much for this great home.
Only thing that bugs me with this particular mod is that,for an abandoned tavern,it sure has LOTS of fresh food and drinks!! xb
Your mod says follower friendly but i cant get followers to enter. Honestly i havent managed to get a follower to enter ANY house mod i've downloaded so im not even sure its possible.
Endorsed =)
I have been looking allover for one.
Barad Mithost has a brilliant layout but the nordic furniture is a bit jarring IMO and the Dwemer bunker causes CTD as soon as i get near.
There is also much less competition in this area , couldn't help noticing a certain lack of endorsements/comments....
Labels on chests is a good idea especially around crafting, often get a bit of alzheimers at the end of loooong playing session. Hoping for Leather/ingot/ore.
I also like satchels on enchanting(1)/alchemy(2) tabels for ease of use(saves moving about) and storage for items to be enchanted. Small safe for jewelry would be nice .
Anyways keep up the good work.
To other people who are interested in this mod, here is what I plan to release around the same time.
-Fix the wall with the Dragon Skull mount (there is a texture issue/clipping, very minor)
-Simplify the dinner table (it looks like someone danced all over it)
-Decorate the Pantry, and add chests/barrels (Everytime I enter the house, ghosts have dumped all my cabbage on the floor
-Add storage shelves with chests to the smithing area
-put main storage on shelves, possibly give the chests labels
-Put a candle on the shelf next to the mannequins
-fix the chimney outside, the one nearest the Tavern is lifted out of the ground a bit
When I removed your mod it worked,
It's a pity, I thought you had something here so I endorsed anyways