Dear creator or someone handy with CK (permission say you can convert as long as you give credit), If someone could make this work with SE and a 2hand version it would be super duper cool. Thanks!
Its quiet easy, Download BAE and SSE NIF Extract the .bsa in the mod with BAE Then use SSE NIF to Optimizer the meshes file which just extract from the .bsa Lastly use winrar to make a .rar which contain: 1.meshes file 2.sound file 3.textures file 4. bsl 5.ckm 6. esp
any idea why it's invisible for me? I used to do these steps few years ago and always managed to have it work on SE, but now, the sword is there, but it's just invisible.
Add this with the Warhammer 40k Space Marine armor mod, the Bolter mod, that mod which lets you add your own music, and you're set on your quest to murder all of the filthy Daedra-worshipping heretics in the land of Skyrim...now that I think about it, that's a great playthrough for Skyrim!
Will this mod be ported to Special Edition, or would you give consent to someone else to port it publicly? I don't have the skillset myself (Well, I've never tried but...) but if you did port it or consent to a port I'd be able to grab it for Special Edition. I REALLY want to create a specific character around it, but I have to wait until then.
Have always loved using this blade, and the sound effects it makes are awesome as well. But there is a minor sound bug it makes from time to time, that only seems to stop when you reload the game. Just figured you should know. Other then that, the mod is epic.
Converting this into a massively oversized greatsword since it's basically the only thing that comes remotely close to a God Arc in Skyrim, including all mods I've scoured. Thanks!
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Any chance for two handed version ?
Third(ing?) this!
If someone could make this work with SE and a 2hand version it would be super duper cool.
Thanks!
Extract the .bsa in the mod with BAE
Then use SSE NIF to Optimizer the meshes file which just extract from the .bsa
Lastly use winrar to make a .rar which contain:
1.meshes file
2.sound file
3.textures file
4. bsl
5.ckm
6. esp
and here you go, a autoblade mod works in SSE
I used to do these steps few years ago and always managed to have it work on SE, but now, the sword is there, but it's just invisible.
Also Are You Thinking Of The Character I'm Thinking Of?