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MECR

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MECR

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18 comments

  1. dremen
    dremen
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    this mod would have been great if it wasn't for the " Detect *Life* spell is able to also tell the difference between friend or foe".

    Because vampires come in to town all the time, at night, i need to quickly identify them, in middle of the battle, in the dark, without hitting friendlies.

    Making impossible the ability of quickly distinguish between enemies and friendly, in the dark, just makes inconvenient for me, otherwise, would be a great mod with the other improvements you did.

    but of course, it's my personal liking and doesn't mean it doesn't do good things, as it does.
    have you considered an alternative in not changing the detection of enemies or friendly npc in the ability ?


  2. Yensil
    Yensil
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    I'm not sure I agree with removing the friend or foe detection from the detect life spells. I do like that you've included a higher cost version of the spell to do that, since if magic can detect life, it should also be able to detect other things, but not necessarily with ease. For werewolves however, the life detection is representative of a keen sense of smell, which real life canines are able to use to identify individuals as accurately as humans use faces and other visual cues. I like the idea of Vampires having a reduced version of detect life, since they're really detecting the scent of blood (or are they hearing heartbeats?), not the wide range of sent information that real canines can detect (scent receptor cells are highly specialized to detect specific chemicals, vampires might have very keen detection of blood and similar scents, but not be able to detect the unique variations in body odor that a dog or werewolf can use to identify an individual by scent). But for werewolves, the friend/foe is both plausible and immersive. On the other hand, it also makes sense for werewolves to have less acute night vision that khajiit or vampires.

    Anyway, I haven't actually tried the mod yet, so for all I know you've already considered these things so sorry for the long science post, I'm just thinking out loud here (metaphorically).
  3. MECR
    MECR
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    • 12 kudos
    Hi godzilla90fan & sorry that I haven't replied sooner. I was on holidays - and will be again tomorrow ;-) After that, give me 1 or 2 weeks and I'll finally update this mod again.

    I will have to check the night eye for werevolves in my next version. I'm not playing as a werewolf atm and honestly, since this mod was last updated quite some time ago, I can't remember if werewolf night eye is in or not ;-)

    However, you can expect some nice additions in the next version, like adaptive Night Eye for Khajiit, or a Detect Corpses Spell.
    1. LSaDiablo13
      LSaDiablo13
      • member
      • 1 kudos
      Werewolf night eye is in the scripts, just not available in-game without using the console.
  4. Malcroix
    Malcroix
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    • 36 kudos
    Does it work with ENB?
  5. ymirix
    ymirix
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    • 0 kudos
    Great mod, but I'd love to see a No-Blur version.
  6. godzilla90fan
    godzilla90fan
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    • 3 kudos
    any word on if the night eye for werewolves is usable and how? In vanilla the spell is there for them, theres just no way to use it.
  7. MECR
    MECR
    • supporter
    • 12 kudos
    I finally got around and added a small update that makes my mod compatible with "Nighteye Muted or Quieter Sound" by BaconCat or other mods that alter the Night Eye on / off sound instead of removing it.

    I'm also playing the Werewolf questline now. Once I'm finished I will fine-tune the Werewolf's Night Eye and Detect Life Powers.
  8. MECR
    MECR
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    • 12 kudos
    Hi ChowTOdust,

    since my mod completely removes the sound from the Night Eye effect, these mods are incompatible at the moment.

    But I think I have an idea how to make my mod compatible with BaconCat's quieter sound version. But I don't know if I can get that done this evening. Maybe tomorrow.

    Thanks for your positive feedback!
  9. Keeptrucking
    Keeptrucking
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    Thank you so much for this mod. Ofcourse the night eye effects should be different from each other, and permanent.

    I a question: Im using Quieter Night Eye sound, which I like: http://skyrim.nexusmods.com/downloads/file.php?id=7892 Could you please tell me how I can combine your mod with that sound?
  10. MECR
    MECR
    • supporter
    • 12 kudos
    Hi @ all, the "issue" has been dealt with ;-)

    My mod's Description was misleading.

    "Werewolves now get a Lesser Power called Bloodnight" sounds as if Werewolves got an additional ability.

    But I didn't give Werewolves any new abilities. I just changed the Werewolf's Night Eye ability to look differently and renamed it. So I'm pretty sure that the Werewolf quest and reward remained unchanged. I will change the description to better reflect that.

    Thanks @ iWillWander for pointing that out.