I like this guy but I have two issues. First, he talks like a NPC. Can you remove that? Second, he has a huge hitbox. I will shoot arrows over his head at enemies and it will still hit him. Can that be fixed?
if you install follower commentary overhaul and un-toggle kajit he will not audibly speak (unless you speak to him via dialog). But as he is a Pahmar, like the guy said..him speaking is kinda the point. Hope this Helps.
Hi guys I have a question.This mod works perfectly for me but I found out that, when you tell him to leave, he doesnt show up in the players home or at his " location " in the forrest in Falkreach.
ok great mod but one problem i found then recruited him then i go to the moonpath and he disappears i come back to skyrim to see if he left me and he is not at his usual location but he is still my follower also when ever i try to teleport him to me his id number comes up as invalid.
The actual code would be xx000d62, where xx is the mod's position in your load order. The easiest way to get him would be to just find him in the worldspace.
Just wanted to say thank you for the mod. The map marker didn't show up for me, but I have a lot (83) mods running simultaneously, including one that changes the map, so it isn't really that surprising. About an hour of hunting about and I found him all right. I spent all day stress testing with him in my party and he worked flawlessly. Kudos and endorsed.
I checked my load order several times over, and for some reason no matter what number I put in place of xx, it keeps saying: Invalid actor base for actor base. Whenever I try to set Wisplicker to essential.
This is odd, and annoying since I do not want my 4 legged kitty to die.
For now to keep him alive, I've parked his tail on my airship. To keep him safe.
You are on the right track, but that isn't exactly how you make a character essential in skyrim. All npc's have two (not to-derpedit) identities. The one you use the most often (the PRID one to make them move to you etc...) is indeed determined by load order it's xx (where xx is the load order number you see in NMM and bashes and stuff) followed by the actor ID. You can also find an actor ID and load order by opening the console and clicking on a thing in the screen. However, the actor ID is NOT what you use to set a character essential. Instead you need the base ID. This can be a little more difficult, but, fortunately, for named actors like wisplicker you can, in the console, type help (space) and the name <wisplicker> and it will bring up a slew of information, the long number sequence will be the base ID. In the console type setessential <baseid> 1 to make them essential.
tl;dr
You need the base ID. You're looking up the actor ID. Go to http://www.uesp.net/wiki/Skyrim:Console and search for setessential and it will walk you through it.
39 comments
Thanks
If you're that much of a needy little biznatch who can't solve his own problems, download AFT and force-recruit a sabrecat.
I have a question.This mod works perfectly for me but I found out that, when you tell him to leave, he doesnt show up in the players home or at his " location " in the forrest in Falkreach.
Any guesses or solution ?
The actual code would be xx000d62, where xx is the mod's position in your load order. The easiest way to get him would be to just find him in the worldspace.
Whenever I try to set Wisplicker to essential.
This is odd, and annoying since I do not want my 4 legged kitty to die.
For now to keep him alive, I've parked his tail on my airship. To keep him safe.
tl;dr
You need the base ID. You're looking up the actor ID. Go to http://www.uesp.net/wiki/Skyrim:Console and search for setessential and it will walk you through it.
Cheers.