Skyrim

File information

Last updated

Original upload

Created by

Hjorr

Uploaded by

Hjorr

Virus scan

Safe to use

Tags for this mod

19 comments

  1. Nemoss
    Nemoss
    • member
    • 1 kudos
    Not working for me
  2. luckarusky911
    luckarusky911
    • member
    • 0 kudos
    I'm liking the idea behind this mod a great deal. But thing it needs different versions of how often someone is knocked out. Even a 50% chance leaves too much potential for error to use blunt objects as a stealthy tool.

    I'd suggest a version where it's possible to have a 95% chance it will work by level 3. The balancing factor would be the target must not have detected you. It needs to be a stealth hit to have a nearly garinteed chance to work. That way you're either not able to knock people out in battle, or the chance is reduced to something like 15% at absolute best.
  3. deleted3095687
    deleted3095687
    • account closed
    • 0 kudos
    Can you PLEASE make a version that: when an enemy dies his health will be restored to 1 health points and he will be knocked down for an hour or so.
  4. Griffin178
    Griffin178
    • member
    • 0 kudos
    I would like to request a version of this mod that involves a three-tiered perk which goes from 40% to 65% to 90% knockout percentages. This way, an experienced waylayer can knock-out most enemies, but those who are less experienced are not always going to knock-out their target but it is still possible for them. Thanks!
  5. Drakenof
    Drakenof
    • BANNED
    • 4 kudos
    You should do this instead of awful paralysis, it will be maybe more easier :

    - The target " dies ", meaning the player can interact with the body ( loot it, move it around etc )
    - After a random or fixed time, the " dead " target resurrects, like she was only knocked out and not dead
    - ???
    - Enjoy !
  6. BernardTheBeast
    BernardTheBeast
    • supporter
    • 1 kudos
    There are times when I prefer going non-lethal, but as another commenter mentioned, I dislike the percent chance property, as it means I have to reload until I knock'em out proper. Awesome accomplishment, however it needs some revision!
  7. TimberJeff
    TimberJeff
    • member
    • 0 kudos
    This is cool. I may have to take a look to see how you accomplished it. I've been trying to figure out the best way to do "knock-out drops", a poison I can shoot/pickpocket onto targets. Armed with the 0-damage practice bow mod, it makes for a perfect non-lethal way to get to get them out of the way for a while.
  8. spineynorman
    spineynorman
    • member
    • 6 kudos
    I was definitely waiting for this. It made a huge difference for stealth in the Oblivion Thievery mod. The only problem was that found bodies were counted as murders; I'm wondering if that same issue will exist in Skyrim.
  9. Hjorr
    Hjorr
    • member
    • 1 kudos
    I intend to publish several versions of this mod soon.
    I will publish a version with a single 100% chance perk but I will keep the other version as well since in real life, knock outs are not so frequent.

  10. algaeb
    algaeb
    • premium
    • 4 kudos
    I like the premise of this mod, but you need to clean it. It changes a bunch of actor values that aren't directly related to the purpose of the mod. You can clean it with the SkyEdit tool: load the mod, hit CTRL-R to show only changes and right-click the entries that don't belong - select "Clean" from the menu.

    Also, instead of 3 perks to get a 50% chance, I'd prefer a single perk with 100% chance. As some others here have mentioned, the "non-lethal" playstyle is what appeals to me here. A less than 100% chance just means immersion-breaking save-reload until it works. Might as well just have it work all the time (when in stealth).