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This page was last updated on 20 August 2012, 7:07AM
- Changelogs
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Version 1.1a
- Updated Dual Encounter and Creature Vs Humanoid encounter scripts.
- Some minor fixes.
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Version 1.1
- NPC: Search: Lowered Searching radius to 4500. ( From 6000. Can be customized. )
- NPC: Many: Most NPCs who were plural named ( IE: Sabrecats, Skeletons, etc. ) were renamed to singles. ( IE: Sabrecat, Skeleton, etc. )
- NPC: Assassin: Now has an invisibility spell.
- NPC: Factions: Assassins, Ghosts, and Nightingales have their own faction. ( They attacked each other. )
- Core: Difficulty Modifiers changed. ( They are Multipliers to their Health, Magicka, and Stamina )
- Core: New Command: DFBEncSearchRadius - View ReadMe / Console Command file for details
- Core: New Command: DFBEncDiffSep - View ReadMe / Console Command file for details
- Core: New Command: DFBEncDiffExtra - View ReadMe / Console Command file for details
- Core: New Command: DFBEncDiffEasy - View ReadMe / Console Command file for details
- Core: New Command: DFBEncDiffMedium - View ReadMe / Console Command file for details
- Core: New Command: DFBEncDiffHard - View ReadMe / Console Command file for details
- Core: New Command: DFBEncDiffBoss - View ReadMe / Console Command file for details
- Core: New Command: DFBEncDiffEasyAdd - View ReadMe / Console Command file for details
- Core: New Command: DFBEncDiffMediumAdd - View ReadMe / Console Command file for details
- Core: New Command: DFBEncDiffHardAdd - View ReadMe / Console Command file for details
- Core: New Command: DFBEncDiffBossAdd - View ReadMe / Console Command file for details
- Core: New Command: DFBEncNightingale - Enable or disable Nightingale Encounters.
- Core: New Command: DFBEncNightingaleAmt - Amount of Nightingales to spawn at max.
- Core: New Command: DFBEncGhost - Enable or Disable Ghost Encounters.
- Core: New Command: DFBEncGhostAmt - Amount of Ghosts to spawn at max.
- Core: New Commands: DFBEnc
Diff - View ReadMe / Console Command file for details - Core: Fixed Skeletons not being added to Dual Spawns. ( Caused issues. )
- Core: Commands: Most Commands had their 'names' changed. Was confusing that some were plural and some were not. They are now all singles. ( IE: Skeletons is Skeleton. etc )
- New Bat txt file updated to reflect changes.
- Encounters: Nightingale Encounters added.
- Encounters: Ghost Encounters added.
- Encounters: Dwarven Encounters adjusted. Now it has 6 spawns. ( 3 Spiders, 2 Spheres, and 1 Centurion. ) This should be better for balance purposes.
- Encounters: Added 25 more locations.
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Version 1.0
- No longer in BETA. :)
- NPC: Dremora Missile: Voice fixed. It was unused by Vanilla.
- NPC: All: New AI Packages set up. They have a wider wander location and now are capable of ambushing the player if they are nearby.
- Core: Cleaned up some code.
- Core: New Command: DFBEncSearch. Default off. Setting this on, the NPC will always be looking for you. ( If within distance. )
- Locations: 33 Locations added.
- Debug / Testing Area: Redone testing room for users wishing to test. The area is 8x bigger and outlines the encounter triggers. It was a much needed change for heavier testing. :) ( View ReadMe for Details. )
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Version 0.7a
- Core: Command Added: DFBEncDiffRange: Allows ranging in difficulty between Easy and current difficulty setting.
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Version 0.7
- Core: Removed Dead Check for NPCs. Distance lowered for cleanup.
- Core: Command Removed: DFBEncDead - No longer used. Removed from Command List and Bat File.
- Core: Command DFBEncTimer ( Aka Cooldown ) default reduced to 720 seconds. ( Down from 900 seconds. )
- Core: Command DFBEncChance default increased to 55%. ( To better work with the NPC changes. )
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Version 0.6c
- Core: NPC Despawn Check: Updated Scripts to have 2 checks. ( So they won't despawn in front of you outside in the world. )
- Core: NPC Despawn Check: Moved up to 5s Single Updates instead of 1s Singles. ( Performance for players with tons of high mults. )
- Core: Min / Max checks tweaked. ( More just in case stuff. )
- Core: New Command: DFBEncSkeletons and DFBEncSkeletonsAmt added for Skeletons.
- NPC: Assassins are now hostile. ( Were unaggressive by default oddly. )
- NPC: New NPC Added: Skeletons!
- Extra: Bat File and Console Command Files now have Spriggan Amounts. ( Was missing. )
- Extra: Console Commands File: Difficulty better explained and fixed some typos.
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Version 0.6b
- New Command: DFBEncMultMin - Multiply Min Spawn by this amount.
- Command Change: DFBEncMult changed to DFBEncMultMax - Multiply Max Spawn by this amount.
- Core: If Min Spawn is greater then Max, They will randomize between Min to Min spawns. ( IE: 1 to 1, 4 to 4 ). Shouldn't happen, just a precaution.
- Core: Auto-Fixes bad Spawn Amounts. ( Example: Having Zero or Negatives. )
- Core: Auto-Fixes Min and Max multipliers so Min can never pass Max spawn settings. They can however be the same.
- Extra: Added a bat txt file for those who wish to use the console bat command to quickly set up your encounters! Located in Place.Me.In.Skyrim.Folder Folder ( If you used Nexus Mod Manager this is in your Data Folder. )
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Version 0.6a
- New Command: DFBEncMult - Multiply spawn amount by this amount. ( Example: Mult is 2. A 4 would be 8 and then randomized between 2-8 instead of 1-4. )
- Core: Auto-Fixes bad settings for Difficulty and Multiplier.
- Balancing: Dragon Additional HP increased to 500. ( Up from 400. )
- Balancing: Assassins now have a better base HP and weapon skill scaling.
- AI Packages: Removed and set up to a Default Wander. ( This is a test fix for Occupy Skyrim also. )
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Version 0.6
- Adds Humanoid Vs Creature Settings.
- New Command: DFBEncCrH ( Enables or Disables Humanoid Vs Creatures )
- New Command: DFBEncAssassins - Enables or Disables DB Assassins.
- New Command: DFBEncAssassinsAmt - Amount of Assassins that can be spawned.
- 28 More locations added.
- Class Balance for Bears, Chaurus, Dragons, Magic Anomoly and Sabrecats.
- Fully updated scripts for Generic NPC Calls. ( They should now despawn properly on newly spawned ons. )
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Version 0.5a
- Changed to Plugin File for Stability. ( Master Files are seemingly buggy as of late. )
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Version 0.5
- Entire script re-write. Should run more smoother now.
- Core: Dual Faction Spawning is more stable now.
- Core: Loop functioning much more stable.
- Core: Debug Info removed. ( Caused issues for those who enabled it. )
- Core: New functions added and loop tracking stabilized better.
- Final ( Hopefully ) Public test before out of beta. :)
- Fixed some typos in the console command list.
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Version 0.4a
- Wolves wont spawn Dinya anymore
- Check if Dead fixed... Apparently did not know I had to set that up manually for every single encounter
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Version 0.4
- Added Dual Encounters. Default is off
- Added Dragon Encounters. Default is off
- Added Dead Checking. This allows players to have them delete the NPC when they are only dead or not
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Version 0.3
- Added Bears, Chaurus, Hagravens, Ice Wraiths, Magic Anomalies, Spiders, Spriggans, Thalmor, Trolls, Vampires, Werewolves, Witches, and Wolves
- Adjusted Health, Magicka, Stamina Offsets to some encounters.
- Added much more locations. ( More then doubled. )
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Version 0.2
- Cleaned up scripting codes and functions.
- Added Chance modifier. ( DFBEncChance )
- Added Difficulty modifier. ( DFBEncDiff )
- Added Console Command List File.
- Added Atronach Encounters.
- Added Orc Encounters.
- Added Sabre Cat Encounters.
- Added Warlock Encounters. ( Necromancers, Elemental Mages, Conjurers. )
- Changed to Master. IMPORTANT: Delete the PLUGIN VERSION
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Version 0.1
- Beta Release, Should be stable.
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- Author's activity
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May 2024
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25 May 2024, 12:47AM | Action by: dantedevilman
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'DFB - Random Encounters'
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January 2024
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