Hey Smart Guys! I hope you can help with a little situation I have. I am very new to NifSKope , I downloaded a NetImmerse/Gamebryo with Animation type of FIle, which I want to import to 3Ds Max 2012 as a .NIF format, but no matter what I do it just won't accept it. I know i could just import the Mesh as an .OBJ, but the thing is that I want to keep the animation. Is that even possible? Popping an Import Error Window Displaying:
String too long. Not a NIF file or unsupported format?
I have gone trought the Block List and turned into a Bethesda BS FadeNode. Please good people, I need your help. Thank you so much in advance!!! (:
I haven't made any body parts or skeleton in 3ds Max, so I can't solve this problem. Try to ask author of Nif plugin for 3ds Max - link is in pdf file.
Could you make a guide on importing and exporting body parts like the head? following your instructions causes a lot of missing content. And there does not seem to be any tutorials out there.
I've gotten far with what I'm doing but I end up with messed up verticals with holes in the mesh once it's put in CK.
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I hope you can help with a little situation I have.
I am very new to NifSKope , I downloaded a NetImmerse/Gamebryo with Animation type of FIle, which I want to import to 3Ds Max 2012 as a .NIF format, but no matter what I do it just won't accept it. I know i could just import the Mesh as an .OBJ, but the thing is that I want to keep the animation. Is that even possible?
Popping an Import Error Window Displaying:
String too long. Not a NIF file or unsupported format?
I have gone trought the Block List and turned into a Bethesda BS FadeNode.
Please good people, I need your help. Thank you so much in advance!!! (:
Try to ask author of Nif plugin for 3ds Max - link is in pdf file.
I've gotten far with what I'm doing but I end up with messed up verticals with holes in the mesh once it's put in CK.
Æ
About preparing nif file to Skyrim will be today.
Looool, 1-page 1-picture tutorial