Well I found the bow and it has the fire mod on it. It doesn't seem to explode on contact though. Is there a way to just add the explosive property to it without the fire enchant?
When I go to the same spot in riverwood the bow is not there. I am using the NMM and I have the mod activated and the plugin checked. Am I doing something wrong?
This looks great. Am definitely going to use it for my Stealth/Assassin/Poisner/Green Arrow playthrough.
However, I was wondering if it would be possible to do this but with a new type of arrow instead?
I am quite interested in creating my own mod containing many (or maybe only a few) types of arrows with effects such as Explosive, Smoke, Grapple, lock on (as in causes any following arrow to hit targeted enemy where ever it is aimed, as long as there is nothing in the way) etc. The last one would definitely be the hardest to script.
The only problem with this is that I have no idea how to use the Creation Kit and would need a lot of help.
Awesome looking mod, I'd download it myself but I love my nord hero bow too much. Definitely tracking this tho. I have a suggestion though if you don't mind: If you put this effect on custom (craftable) arrows instead of a bow It makes the stuff more unique. Instead of shooting everything to oblivion and back you actually have to plan out the whole encounter according to the number of arrows you have. Say you are in a bandit hideout, you have only 1 powder arrow left, you wont shoot it at a random bandit instead of the bandit leader. Or you rather shoot it at a whole group of bandits instead of a single target because of it's aoe. makes the encounters more strategic and fun. Thank you for the mod though, sorry for the blabbing
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Am definitely going to use it for my Stealth/Assassin/Poisner/Green Arrow playthrough.
However, I was wondering if it would be possible to do this but with a new type of arrow instead?
I am quite interested in creating my own mod containing many (or maybe only a few) types of arrows with effects such as Explosive, Smoke, Grapple, lock on (as in causes any following arrow to hit targeted enemy where ever it is aimed, as long as there is nothing in the way) etc.
The last one would definitely be the hardest to script.
The only problem with this is that I have no idea how to use the Creation Kit and would need a lot of help.
If you put this effect on custom (craftable) arrows instead of a bow It makes the stuff more unique. Instead of shooting everything to oblivion and back you actually have to plan out the whole encounter according to the number of arrows you have.
Say you are in a bandit hideout, you have only 1 powder arrow left, you wont shoot it at a random bandit instead of the bandit leader. Or you rather shoot it at a whole group of bandits instead of a single target because of it's aoe. makes the encounters more strategic and fun.
Thank you for the mod though, sorry for the blabbing