Skyrim

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Made by Sdougiss and ported by turtlegodking

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turtlegodking

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About this mod

A port of Sdougiss's The city of Bromjunaar mod.

Permissions and credits
A port of Sdougiss's The city of Bromjunaar mod.

If there are any issues let me know

Credits
Credits to Sdougiss for making the original mod.

Note from Turtle:
This was tested live on Twitch if you want to see what happened when it was being tested
You can find it here

Note from Turtle please read:
Alright after fighting with this bas***d of a PC I have got my HDD to live for a bit longer and hopefuly will not die before I somehow get a repalcement.
It really does need to be replaced as it has started to heavily slow down, fail to read at times and crash.
I do not think I need to say what will happen if it dies but if it does I may be saying goodbye to modding.

If you want to help me replace my hard drive you can dontate to my Patreon which can be found here or let me know of some other way that works better.
Link to Patreon page.

Taken from the original description:
Features
Of course, mages also often include priests, the city house 3 temples (Mara, Arkay and Akatosh) and 6 shrines (Dibella, Zenithar, Stendar, Julianos, Kynareth, Talos ) so, many faithful flock to the city in hope of attaining holy insight or just to find a place to pray peacefully. 
There is 6 houses, 1 alchemist shop, a market with 6 merchants (jewelry, weapons and armor, alchemist, magic items, food and a general good trader), 1 blacksmith, 1 small dungeon, 1 Inn, 1 Palace (yours), 1 jail and 1 mage College (located in the old labyrinthian). 
A council of professors was also appointed by the College to assist you with your work, being an adventurer, a headmaster was chosen also to conduct the day-to-day affairs while you are busy exploring.

There is around 100 npcs, over 190 voicelines done trough XVASynth2. 

Installation
Manually: put all of the files into your Skyrim/Data folder.
Or
Install with your mod manager of choice (Nexus, Vortex, Mo2 etc).

Recommendations

If you have some visual bugs (such as mountains disappearing etc.) i'd advise running Dydolod 
Or 
TES5LODGen

It is recommended that you finish the College of Winterhold questline before downloading the city, it won't cause any major problems but you'll have to access the old Labyrinthian from a trapdoor situated on a wall by the city's southern gate. (And also use the "tlc" command to bypass the doors)

Compatibility
The mod should work with any mod that do not alter the Labyrinthian section of the worldmap, if you encounter any bugs that cause a CTD, please write a message in the mod's forum AFTER running LOOT to see if my mod has some compatibility issues that were unforseen. The more information you provide to me, the more I'll be able to correct it.
The mod is incompatible with following mods: 
LC_Citadel (modify the area around the city, and is also a settlement itself).
The mod is compatible with the Following mods:
Glamoril - The maze of Labyrinthian
Bugs
Here are some bugs that I am aware of, so that when you encounter one you won't be much surprised by it:
Slight lights clipping inside the College's main courtyard.
NPCs sometime stopping and not pursuing packages (partly due to the high number of NPCs in a cell/worldspace)
Merchant NPC stop their idle dialogue (yelling about their produces) when you go too far, you needs to talk to them to make them reset.
I've done my best, but since I am french, some mistake must have slipped in the dialogues (even the mod page!), please notify me if you find any.