Hi! I think it should, because Wintersun or Pilgrim must use vanilla animations and my mod replaces vanilla animations. Try to install and see for yourself!
By the looks of it it's a very well made little animation mod, looks very natural it's impressive.
As much as I dislike the vanilla animation for Skyrim, it gets one thing right, humans have weight and innertia, most animation mods feel floaty and disconnected, it's almost like animating joints that connect weightless limbs and it gives this weird robotic vibes to them and I feel like even though they look weird, the vanilla animations don't do that, or do it to a lesser extent.
I'm quite looking forward to your future animation mods, you've got talent for sure.
Thank you very much!
P.S. I just realized I use all of your other animation mods as well, no wonder. Haha *tips hat*
Thank you very much! Warms my heart and gives energy to continue with my projects :)
This lack of weight and innertia in homemade animations was something I couldn't ignore as well, so I dug deep into learning how to retarget real motion to Skyrim Blender rig. And now I can use any motion I will find on the internet!
For some reason author have made only SE version, wierd. You can request LE version from Skypia, try backporting yourself or get authors permission and ask attackdr0ne to backport
20 comments
The animations arent playing
does it work with Wintersun or Pilgrim?
It's beautiful seeing Wintersun working with it!
The new animations are so good!
Thank you so much for your work!!!
As much as I dislike the vanilla animation for Skyrim, it gets one thing right, humans have weight and innertia, most animation mods feel floaty and disconnected, it's almost like animating joints that connect weightless limbs and it gives this weird robotic vibes to them and I feel like even though they look weird, the vanilla animations don't do that, or do it to a lesser extent.
I'm quite looking forward to your future animation mods, you've got talent for sure.
Thank you very much!
P.S. I just realized I use all of your other animation mods as well, no wonder. Haha *tips hat*
This lack of weight and innertia in homemade animations was something I couldn't ignore as well, so I dug deep into learning how to retarget real motion to Skyrim Blender rig. And now I can use any motion I will find on the internet!