Jusr my $0.02 here... but lightning shatters trees, which have no nervous system. Real world electricity also burns, not just spasms nervous systems. Yes, undead would resist electricity, but not as much as Mirelurk might be suggesting.
I dunno if I would say undead would resist electricity based on that logic. Being dried corpses, they may be more susceptible to it, even catching fire. However, since shock spells apparently never result in the combustion of anything, including flammable objects, we might infer that it's the product of ionized aether rather than traditional electricity. However, it still behaves superficially similar to electricity, which when striking even undead, may skew the nervous system in some fashion, which may not be resisted at all and may induce a bit of paralysis, causing synaptic misfires. Think of the old school project of conducting electricity through a dead frog, and the legs start kicking wildly; shock magic may cause undead to behave in short spurts of erratic motions. Could disarm them, make them go weak in the knees, etc.
A quick observation about dragur. While yes they are undead and fire is bad blah blah. They have high frost resistance because 1. they don't get cold being undead, 2. this is important there all nords. All dragur are ancient nords thus they should have high frost resistance plus a bit more because there dead thus a dragur should have ballparking it anything above 50% frost resist imo.
This logic makes no sense. Draugar are basically just like people with congenital insensitivity; people who can't feel pain, even from temperature extremes. Those people can still freeze to death like anyone else, even though "they don't get cold", and it's actually a higher risk for them, as they'd be oblivious to the danger from tactile senses alone. Nord resilience to cold would likely derive from a higher body heat output. Something freezes based on its generation of heat vs the generation of cold applied to it, not because it can't feel it. Water can't feel the cold even as it turns to ice. You're freezing the draugr's body, not making it shiver. Without body heat, it wouldn't possess the Nordic cold resilience, and would be more susceptible to freezing than any living being, as its bodily tissues would already be frozen. If anything, draugar should be stiff in movement, and slow to arise, as they're corpses exposed to cold weather. In short, cold plus cold equals more cold. Draugr are cold, so it'd be easier to freeze them further. Nords are warmer than the normal person, so they'd be harder to freeze, but should likely be a bit weak to fire and other heat sources.
HI, I really appreciate your work. But I just want to say that it would be more convenient for me if you named your file the same name as the mod title (no abbreviations or anything vague) so I don't get confused or have to manually edit the file name -- I am using a loooot of mods. Thanks!
@Liaen - Made an addon to make icespear/spike do partial physical damage. Didn't up the damage since they're in line with the other spells of their level but the act of changing it reduced their mana cost a bit. No idea how well it works with any other magic modding mods.
As CreepingDarkness mentioned, there's actual lore in the game describing the automatons as weak to frost and strong against shock. In addition to being steampowered, if the automatons are properly grounded electricity will pass right through them. (@Liaen - Machines tend to fail to operate at subzero temperatures, ones optimized for subzero temps have internal heaters that I'd hope frost magic could eventually cool off. I wish my car would operate when it's -40o out!)
Changing human enemy resistances would involve changing race traits (so they'd also effect the player and any mod that changes traits), I'll look into it since it does make sense but it's definitely more complex due to the amount of people running off the same resistance.
@Mirelurk - Undead actually already had resistance to all magic, I just offset that with fire weakness. But you're right, I should up their shock a bit to be higher then frost. Also nice nervous system explanation.
This makes good sense. The elemental creatures (Atronochs) should have resistance to shock as well in this case. They aren't made of flesh and blood and have no nervous system.
Awesome explanation for the Dwermer machines. I never knew that bit of lore. Good Job!
The ideas seem good, however I think maybe shock being good pretty much always is a bit overpowered when compared to the other elements. Now, since undead are corpses "powered" by magic, it would make sense IMHO that they resist shock. Electrocution pretty much fries your nervous system, and the spasms that causes may lacerate your muscular tissue, but it takes only a couple minutes after death for the neural tissue to degrade beyond any possibility of functioning again. So that means it's highly unlikely that undeads move on account of a nervous system, and thus there's nothing for the electricity to damage. Not to mention skeletons. They're individual bones floating in a human-looking formation. What could a lighting bolt possibly do to them?
lol i think all ideas are good but i dont think the dwemer weakness and resist are good i mean were talking about the Dwemer here, they used technology + magic mixed in every part, even the oil is enchanted! only the nine can tell what those things are really made off XP
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Could disarm them, make them go weak in the knees, etc.
Nord resilience to cold would likely derive from a higher body heat output. Something freezes based on its generation of heat vs the generation of cold applied to it, not because it can't feel it. Water can't feel the cold even as it turns to ice. You're freezing the draugr's body, not making it shiver. Without body heat, it wouldn't possess the Nordic cold resilience, and would be more susceptible to freezing than any living being, as its bodily tissues would already be frozen. If anything, draugar should be stiff in movement, and slow to arise, as they're corpses exposed to cold weather.
In short, cold plus cold equals more cold. Draugr are cold, so it'd be easier to freeze them further. Nords are warmer than the normal person, so they'd be harder to freeze, but should likely be a bit weak to fire and other heat sources.
Changing human enemy resistances would involve changing race traits (so they'd also effect the player and any mod that changes traits), I'll look into it since it does make sense but it's definitely more complex due to the amount of people running off the same resistance.
@Mirelurk - Undead actually already had resistance to all magic, I just offset that with fire weakness. But you're right, I should up their shock a bit to be higher then frost. Also nice nervous system explanation.
This makes good sense. The elemental creatures (Atronochs) should have resistance to shock as well in this case. They aren't made of flesh and blood and have no nervous system.
Awesome explanation for the Dwermer machines. I never knew that bit of lore. Good Job!
Electrocution pretty much fries your nervous system, and the spasms that causes may lacerate your muscular tissue, but it takes only a couple minutes after death for the neural tissue to degrade beyond any possibility of functioning again. So that means it's highly unlikely that undeads move on account of a nervous system, and thus there's nothing for the electricity to damage. Not to mention skeletons. They're individual bones floating in a human-looking formation. What could a lighting bolt possibly do to them?
i mean were talking about the Dwemer here, they used technology + magic mixed in every part, even the oil is enchanted!
only the nine can tell what those things are really made off XP