This page was last updated on 12 February 2014, 9:16PM
Changelogs
Version 1.8
Changed Rogvir to stay alive at the bandit camp (as originally intended!). Now you have to fight not only him but the bandits too, beware! But at least you find him now, or he finds you...
Reduced the inventory to Rogvir and Merindil (has anyone found him yet?!). That to give me an excuse to install a gratis alchemy and enchanting crafting station on the loft.
Repaired the weapon rack.
Version 1.7
Added a chimney to the house to prevent fire ;)
Version 1.6
changed the dobble bed into two single beds to give your companion a place to sleep.
added a weapon rack, decoration and a table to prepare your meals
reduced the fire sound
all containers are non respawn, both the vanilla and the two new ones (food and salt)
Solution for the floating Stone Quarry from the Hearthfire DLC if you use the Expanded Winterhold Ruins Exterior by Rhinala70.
Version 1.5
Mage Statue in the College of Winterhold got the correct position again
Cleaning the mod with TES5Edit
Version 1.4
making the mod compatible with Expanded Winterhold Ruins
Adding direction information to the messages
adjusting the story to be a bit more plausible
Version 1.3
adding idle markers for the NPCs
adding a north marker
adding a cliff cabin location with location center marker and locationtypes
Version 1.2
Fixed the bug that stopped a companion to follow to and into the house
Version 1.1
Minor changes:
The key now has the correct name
The archive now has a screenshot and should be NMM ready