For those still using this mod, and wish to add the restoration enchantment, you have to do the following: -Open the creations kit, click on file -> data and select the enchant plus.esp, and set it as the active file. -In the object window, find the magic menu, and then find enchantments. -Look for EnchArmorFortifyRestorationPower01 and EnchArmorFortifyRestorationPower left click to edit. -Double click on magnitude and set it to 25 and 8 respectively, then press ok. -In the same magic menu where you found enchantment, look for magic effect EnchFortifyRestorationPower and double click on it to edit it. -Look for the flags combo box and remove the tick from "Hide in UI". -Save the esp and run the game and look for the item in a forge, if you did everything correctly, the enchantment should appear now displayed in the circlet.
If the mod author allows it(if he's still active, otherwise, maybe a mod could give me the authorization), I could upload the updated esp file.
It would be great if he'd allow you to do that, or just upload the reverted file himself. I get game balance concerns, but it isn't like we don't have access to the console. If people want to ruin their own games nothing's stopping them.
Yes. The modder felt it was overpowered (rightly so) due to the restoration bug. But 1.9 has fixed this bug. Would've been better if the modder just removed the fortify restoration enchantment and item but hey...mod's no longer supported.
Yes this is compatible with SkyRe...just use the reprocessor...also using GELO, and additional item enchants. I've been using this for a long time...Thanks for the Mod... As to issues finding something I'd recommend if you're a big modder like me to use wrye bashes bashed patch...should resolve any leveled list issues.
However I'd have to check my game for those leather gloves...you may not have the perk point to see them.
ATTENTION!!! YOU CAN NOW RESTORE THE FORTIFY RESTORATION POTIONS and ENCHANTMENTS
From the front page of Mighty Magick Skyrim by DamarStiehl 2. Mighty Magick - Fortify Magic School Enchantment and Alchemy Reversed.esp
All "Fortify X" enchantments were previously labeled as members of Restoration school, causing them to benefit from Fortify Restoration potions and enchantments. This created a potential infinite loop of self-stacking. Now, all "Fortify X" enchantments are not members of ANY school of magick, and do not benefit from any effects other than Fortify Enchanting and Fortify Alchemy at creation.
48 comments
-Open the creations kit, click on file -> data and select the enchant plus.esp, and set it as the active file.
-In the object window, find the magic menu, and then find enchantments.
-Look for EnchArmorFortifyRestorationPower01 and EnchArmorFortifyRestorationPower left click to edit.
-Double click on magnitude and set it to 25 and 8 respectively, then press ok.
-In the same magic menu where you found enchantment, look for magic effect EnchFortifyRestorationPower and double click on it to edit it.
-Look for the flags combo box and remove the tick from "Hide in UI".
-Save the esp and run the game and look for the item in a forge, if you did everything correctly, the enchantment should appear now displayed in the circlet.
If the mod author allows it(if he's still active, otherwise, maybe a mod could give me the authorization), I could upload the updated esp file.
As to issues finding something I'd recommend if you're a big modder like me to use wrye bashes bashed patch...should resolve any leveled list issues.
However I'd have to check my game for those leather gloves...you may not have the perk point to see them.
First: Thanks for this mod .
Second: I can't find the Assasins Gloves under the Leather Section. The Gloves of fortify agility are still there though. Is this a bug?
Tanks for you care
From the front page of Mighty Magick Skyrim by DamarStiehl
2. Mighty Magick - Fortify Magic School Enchantment and Alchemy Reversed.esp
All "Fortify X" enchantments were previously labeled as members of Restoration school, causing them to benefit from Fortify Restoration potions and enchantments. This created a potential infinite loop of self-stacking. Now, all "Fortify X" enchantments are not members of ANY school of magick, and do not benefit from any effects other than Fortify Enchanting and Fortify Alchemy at creation.