The Master Alteration effect (an extra enchantment) doesn't seem to stack with the vanilla Extra Effect effect. I was looking forward to putting three enchantments on things.
Could you list them all in the description for those of us with slow internet connections? Having to wait a minute for each picture can get rather tedious. Thanks
I have no idea if this is possible but could you make the level 100 Two-Handed perk grant the ability to wield two-handers with one hand? I understand if it's not possible, but I've always thought it would be awesome.
edit: In regards to the animations needing to be switched, someone has added one-handed animations for twohanders (though I'm not sure if Greataxes and Maces have been done yet, but Swords most definitely have).
hmm ive got a question on the master perk for lightarmor. the 10% damage part, it says you need full light armor on. now, can you cross light armor? or will it only work for a complete set of the same armor? for example, if u have a leather helmet, but everything else is dragon-scale, will it still work?
A couple are balanced, but as mentioned, the likes of 'enchantments 50% stronger' when you can already have an extra enchantment from the same perk is madness, as is the extra enchantment from... alteration's perk, is it? So many of these don't even relate to the skill in question.
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I thought it meant for all perks theres no pre-requirement,, shyt...
edit: In regards to the animations needing to be switched, someone has added one-handed animations for twohanders (though I'm not sure if Greataxes and Maces have been done yet, but Swords most definitely have).
Really?
Perhaps you might want to take game balance into account a little bit more.
"Moar damage" is hardly necessary with a game as easy as this =/
"Master Locks"
You cannot be staggered.
....What? lol