i found a error/bug on the path to kynesgrove with delphine i noticed a flying rock over a river i dont remember the current location but its somewhere between whiterun and kynesgrove pass the bridge with the cave where you do a quest to kill a guy and reclaim a sword for amren the mercenary in whiterun
The Quest to retrieve the sword for Amren is Radiant. Which means the sword can be in one of five dungeons, none of which are near Kynesgrove. They are all in Whiterun hold, so I'm not sure what your referring to. Also what actually leads you to suspect that this issue is caused by this mod, If you don't mind my asking?
Bravo, excellent atmosphere. Love the ... special area. It's true that Twilight Forest does mistakenly place a cave entrance in the sky in one cell near Fellglow Keep.
- I opened the console and clicked the flying rock formation, its ID was 45005c08. - I quit Skyrim and checked: Twilight Forest No Creak has mod index 45 in my Mod Organizer 2. - I opened Twilight Forest No Creak.esp in SSEEdit, and found xx005c08 under Temporary references for: Worldspace > Tamriel > Block 0,0 > Sub-Block 1,0 > 000095B5 > Temporary. It's the sole non-static entity added to that cell. - I deleted the temporary entity along with the entire temporary items branch for that cell, since it was now empty. - My last save was staring directly at this cave entrance in the sky. When I reloaded after deleting the item from this ESP, it was no longer there in-game.
That should be unmistakable to track down, provided the author is still modding. If not, anyone can use xEdit/TES5edit/SSEedit to remove it for themselves.
If you're not comfortable removing it ... frankly, the mod is more than good enough to put up with the odd flying cave.
Nice atmosphere overall, but consider adding some lighting to the water in the pond by the study area. It looks very dull and some lighting(blue or green) could add to the ambience there. Also remove the ugly rise below the arch at the entrance to the garden.
Hey. Just getting back into Skyrim after over a year(My old rig died). Wanted to come back and thank you again for creating the optional no creaking version; I love this mod and I'm honestly surprised a modder took the time to make an alt version for niche groups like me. I hope things are going well for you.
Seems like it would be epic - but I get CTD just after entering. Despite Memory Patches an Enboost etc
I'd really love to explore and use this place, so if anyone knows what the problem could be, I'd be grateful
Turned my Graphics down, move it around in my load order - There must be a mod conflict somewhere..
Gahhh this is annoying, this mods looks perfect for my character
EDIT::
Figured it out - Kinda - I can't go in buy the cave entrance because the stone archway ctds my game when it pops in, but I can go in from the teleporter.
162 comments
It's true that Twilight Forest does mistakenly place a cave entrance in the sky in one cell near Fellglow Keep.
- I opened the console and clicked the flying rock formation, its ID was 45005c08.
- I quit Skyrim and checked: Twilight Forest No Creak has mod index 45 in my Mod Organizer 2.
- I opened Twilight Forest No Creak.esp in SSEEdit, and found xx005c08 under Temporary references for: Worldspace > Tamriel > Block 0,0 > Sub-Block 1,0 > 000095B5 > Temporary. It's the sole non-static entity added to that cell.
- I deleted the temporary entity along with the entire temporary items branch for that cell, since it was now empty.
- My last save was staring directly at this cave entrance in the sky. When I reloaded after deleting the item from this ESP, it was no longer there in-game.
That should be unmistakable to track down, provided the author is still modding. If not, anyone can use xEdit/TES5edit/SSEedit to remove it for themselves.
If you're not comfortable removing it ... frankly, the mod is more than good enough to put up with the odd flying cave.
Quick question: Is there anything hostile in the Twilight Forest? (I'm wondering if it's safe for me to leave followers idling out in the trees.)
I'd really love to explore and use this place, so if anyone knows what the problem could be, I'd be grateful
Turned my Graphics down, move it around in my load order - There must be a mod conflict somewhere..
Gahhh this is annoying, this mods looks perfect for my character
EDIT::
Figured it out - Kinda - I can't go in buy the cave entrance because the stone archway ctds my game when it pops in, but I can go in from the teleporter.