Skyrim

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The Great and Powerful BaconCat

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BaconCat

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58 comments

  1. deleted4896204
    deleted4896204
    • account closed
    • 20 kudos
    I just wanted to let people know that if all of a sudden fences don't have a trading option anymore, or if you're using mods that enable new traders, such as portable blessings, priest vendors, miners and farmers sell produce etc, and they don't show a trade option like they should, this here mod is responsible for it. I don't have anything against the mod author, I've actually really enjoyed this mod for quite some time, but I wanted to let people know as to save them a headache of finding out why those issues happen. And there is an alternative mod linked below in the comments that I believe doesn't have those issues.
    1. Minas697
      Minas697
      • member
      • 0 kudos
      This mod has been on my game since 2015, but only now I was able to look into it when remembering that a few merchants on Riften weren't being affected, and what I found is that the mod also change the skin tone of a few NPCs, I don't think this was meant to be part of the .ESP and wanted to give a heads up, but upon reading this comment, I turned it into a reply instead, and thank you for your heads up instead!

      I don't have the 'Tonilia bug' but I will remember your words. Also I am not criticizing this mod nor its author, and I will remain using it because it has been working since 2015 and I haven't ran into a situation where the bugs show up, I am just exchanging information like the fellow user aforementioned
    2. Minas697
      Minas697
      • member
      • 0 kudos
      Actually, I got curious about the 'Tonilia bug' and just spared a couple of minutes redoing the mod (made a condition rather than deleting) and noticed a greeting other than "welcome to the thieves guild..." - is this the so called bug?

      Don't take me wrong though - I am grateful for this mod, as I am learning as I go that the hardest part is, most of the times, finding what to change, rather than figuring how to change, so way to go man, you were a pioneer who opened path for others
  2. volnaiskra
    volnaiskra
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    • 73 kudos
    I have just published a mod called Less Annoying Merchants that does essentially the same thing as this mod, but using a different method. It will not cause the sorts of incompatibilities that have been mentioned here, like the fence/Tonilia bug.

    Here's the URL: www.nexusmods.com/skyrim/mods/58487

    1. Acleacius
      Acleacius
      • supporter
      • 66 kudos
      Thanks for the link volnaiskra, I too have been using this mod for years and noticed Tonilia and other Thief Guild Fences are now broken.
    2. rsc587
      rsc587
      • member
      • 4 kudos
      Thank you so much! I hope yours does work because I can't believe that I just had to uninstall this because of the Tonilia/fence bug. Any bug/glitch regarding guild quests makes me anxious as hell. Luckily I found the answer to the Tonilia bug pretty quickly.
  3. bogoff
    bogoff
    • supporter
    • 2 kudos
    Thank you soooo much, said the merchant for the last time as I rammed this mod down his throat. Endorsed.
  4. VanScythe
    VanScythe
    • supporter
    • 13 kudos
    I don't know why this isn't more well known. I get driven to use the console just to avoid talking to those damn merchants. You are a savior, thank you. Endorsed for awesomeness, and the hilarious description.
  5. Guba666
    Guba666
    • premium
    • 5 kudos
    Very natural, very good job.
    A simple mod that's never be missing from any load order.
    ENDORSED!!
  6. citizenflaba
    citizenflaba
    • member
    • 0 kudos
    It was a good idea but this iteration is unfortunately incompatible with more important mods.
    1. Oxytwist
      Oxytwist
      • supporter
      • 6 kudos
      Incompatible with which mods?
      I hate those half information comments, which help nobody; are only kids gaming these days?
    2. Guba666
      Guba666
      • premium
      • 5 kudos
      Agreed. I'm playing with 200 mods and having seen any problem.
  7. Oxytwist
    Oxytwist
    • supporter
    • 6 kudos
    Please update!
  8. Wietse
    Wietse
    • member
    • 1 kudos
    I havent played as a thief yet and am just setting up my load order, but i came across a dirty edit on Tonilla in TES5Edit. So without having tested it myself, i would suggest to clean it, it's a good idea anyway and maybe it'll solve the Tonilla problem.
    Also you can 'take a look' and see which dialogue topics you want to keep in TES5Edit (the one the fences use comes to mind) and delete it's entry from this plugin. After that endorse TES5Edit if you havent already :p
    Just some ideas that might work :-)

    good luck
  9. Oxytwist
    Oxytwist
    • supporter
    • 6 kudos
    Please update this mod.
    It's so essential.
    Those anoying merchants grrr
  10. ironside31
    ironside31
    • premium
    • 2 kudos
    Had to remove mod until such time as the fence issue is fixed. I will just have to deal with chatty merchants.