I love the idea of the mod, but when I use it, it only affects the prey animals. Foxes, deer, goats, etc. don't flee from me, but all predators still attack me. Edit: Tried moving load-order, uninstalling mods that affect animals, and removing Dawnguard. Also I am using a custom race mod, though that shouldn't affect my belonging to the player faction.
Sorry I am so late. I have not been keeping track of this mod lately. I am not sure what exactly is happening. It appears that something is still making animals in the Predator faction still hostile. Possibly something to do with another mod. Try moving Animal Friend to be last in your load order, and that might fix things.
Perfect little mod for a druid roleplay! Endorsed!
Can you make mudcrabs and slaughterfishes also friendly please?
Done! Look for the 1.1 update, which adds them to the friendly critters.
I love the idea of the mod, but when I use it, it only affects the prey animals. Foxes, deer, goats, etc. don't flee from me, but all predators still attack me.
Edit: Tried moving load-order, uninstalling mods that affect animals, and removing Dawnguard.Also I am using a custom race mod, though that shouldn't affect my belonging to the player faction.
Use the console to add your mount to the Player Faction, and that should do the trick. I forget the verbage for the command, but I am sure you can find it with a google search.
lunarisnebula: I think the simplest way to save your horses (and probably followers) is to add them to the Player faction. Open the console, select your horse, and type in: AddToFaction DB1 1 That will give them a rank of 1 in the Player Faction.
ScreamingRainbows: What you said about the unlikelhood of animals attacking people is what inspired this mod, and a similar one in Oblivion. Most wild animals - including predators - prefer to stay away from humans. Typically if they hear people, they will head the other way, and you will never see them. That is why making noise is one of the best ways to stay safe in bear country. What does start trouble is leaving food out where they can get to it. That is when a bear or wolf will come into your tent. Not after you, but after the food they smell. Still things tend to go downhill from there...
ladyonthemoon: Try my mod Witchcraft. It makes the forest predators friendly, and gives you the option of summoning them. Basically it is the Oblivion version of this mod, and Nature Summoning, put together into one.
Hi, I'm looking for a mod that does exactly what this one does in Oblivion : http://tes.nexusmods.com/downloads/file.php?id=2063. From what I read, your mod doesn't do that, does it? Anyone who could point me to something similar would be highly welcome. Thank you.
This looks good! Downloaded and will be trying out tomorrow.
@soulslayerzx
Um. Not really. Wolves won't attack you unless they feel threatened, and even then are more likely to run away or ignore you. If there were wolf pups or you cut into a hunt or took food... or they were starving, then yes, they would.
Bears are more likely to attack without provocation, and even then, it's pretty unlikely.
Wildcats tend to be the most territorial, and in this case they'd likely attack other animal intruders than humans/elves/beast races.
19 comments
Sorry I am so late. I have not been keeping track of this mod lately. I am not sure what exactly is happening. It appears that something is still making animals in the Predator faction still hostile. Possibly something to do with another mod. Try moving Animal Friend to be last in your load order, and that might fix things.
Done! Look for the 1.1 update, which adds them to the friendly critters.
Can you make mudcrabs and slaughterfishes also friendly please?
Edit: Tried moving load-order, uninstalling mods that affect animals, and removing Dawnguard.Also I am using a custom race mod, though that shouldn't affect my belonging to the player faction.
The same problem happens when I have the "Voice of the Sky" blessing...
lunarisnebula: I think the simplest way to save your horses (and probably followers) is to add them to the Player faction. Open the console, select your horse, and type in: AddToFaction DB1 1 That will give them a rank of 1 in the Player Faction.
ScreamingRainbows: What you said about the unlikelhood of animals attacking people is what inspired this mod, and a similar one in Oblivion. Most wild animals - including predators - prefer to stay away from humans. Typically if they hear people, they will head the other way, and you will never see them. That is why making noise is one of the best ways to stay safe in bear country. What does start trouble is leaving food out where they can get to it. That is when a bear or wolf will come into your tent. Not after you, but after the food they smell. Still things tend to go downhill from there...
ladyonthemoon: Try my mod Witchcraft. It makes the forest predators friendly, and gives you the option of summoning them. Basically it is the Oblivion version of this mod, and Nature Summoning, put together into one.
I'm looking for a mod that does exactly what this one does in Oblivion : http://tes.nexusmods.com/downloads/file.php?id=2063. From what I read, your mod doesn't do that, does it? Anyone who could point me to something similar would be highly welcome. Thank you.
@soulslayerzx
Um. Not really. Wolves won't attack you unless they feel threatened, and even then are more likely to run away or ignore you. If there were wolf pups or you cut into a hunt or took food... or they were starving, then yes, they would.
Bears are more likely to attack without provocation, and even then, it's pretty unlikely.
Wildcats tend to be the most territorial, and in this case they'd likely attack other animal intruders than humans/elves/beast races.