Hey there, i really liked this mod and I'm a fan of (survive as many wave's as you can) how ever the only problem is the whiteruns pit, it would amazing to have that type of fight in markarths pit, think about it :) ( Let me know what you think)
The scripts for the normal fights are done, now allows for:
multiple rounds (a better version of the Whiterun one)
variable Enemy numbers (basically the ability to add more Enemies depending on the player rank)
all Fights are handled by only one Quest/Script
Gold rewards are now calculated depending on how many rounds you fought and how difficult the Enemies you faced are.
Fights now have an "ID" that is saved in a global allowing for Stuff outside the scripts to see what kind of fight will be next.
So most of the "Backend" stuff has been finished, the Npc Fight still needs the Team Fight.
I'm right now mostly stuck on the Windham Arena redesign that is also supposed to come with the next update, the interiors are really fighting me and so it's pretty slow and not really fun to do, combined with my other responsibilities it means the process is pretty slow on that one.
Nice mod. I looked for something like this quite a while.
I first tried the arena in Riften and Windhelm. Everything works fine, except the quest log: After each successful rank fight, a "Return to the Arena Master" entry remains stuck under Misc, that does not point anywhere and does not go away. I get more and more of these identical entries, with each rank up. They are independend of the "start fight", "win fight", "collect", ... entries that track each fight.
E.g. after the fourth rank up, I have four "Return to the Arena Master" entries in my Misc quest log.
Also the Arena in Riften and Windhelm gets a bit annoying after a few fights, since one has to run to and fro so much. It would be nice to have an option to just shout "next fight" to the arena master, after winning a fight, and directly start the next fight. Maybe the arena master could stand on an alcove, and shout down "Do you want to continue?" , to which you can answer yes or no.
The Whiterun Arena I really like, as it is. There I can simply fight as long as I want. That's really fun.
Edit: After fighting in the Markarth Arena, I have a leftover nameless (thus in the list invisible) questbook entry, that has no unfullfilled quest goal and two fullfilled ones: "Return to the Arena Master" and "Go into the Markarth Arena to start the fight".
well, he is not ignoring. check posts below... but me eagerly waiting for the update, before starting a new playthrough, will it be sooner or later? are there any news?
Good afternoon! I'm sorry, I don't speak English, but I want to thank you for this wonderful work! You've done a good job, these arenas, fit perfectly into the game, thank you very much, and don't stop there! Good luck in your work!
Nice mod. I have a question, how do you get into the vip area of the arena of windhealm, it requires a key, i got to the highest rank in that arena and i still don´t have a key.
I recently downloaded this mod on my Xbox and I am absolutely loving it, amazing job! I'm not sure if you are looking to add voice acting to the arena masters or not but personally I think it would make this mod so much better. If you are looking to add voices and are looking for actors I would absolutely love to assist in doing voices, I can do a wide variety of voices and accents. Just reply to this message and let me know ?
The mod is scheduled to go through a rework starting next month (aka tomorrow), will try to add Voice acting for Arena Masters and (finnaly add voiced) Announcers, so I will keep that in mind.
53 comments
( Let me know what you think)
- multiple rounds (a better version of the Whiterun one)
- variable Enemy numbers (basically the ability to add more Enemies depending on the player rank)
- all Fights are handled by only one Quest/Script
- Gold rewards are now calculated depending on how many rounds you fought and how difficult the Enemies you faced are.
- Fights now have an "ID" that is saved in a global allowing for Stuff outside the scripts to see what kind of fight will be next.
So most of the "Backend" stuff has been finished, the Npc Fight still needs the Team Fight.I'm right now mostly stuck on the Windham Arena redesign that is also supposed to come with the next update, the interiors are really fighting me and so it's pretty slow and not really fun to do, combined with my other responsibilities it means the process is pretty slow on that one.
I first tried the arena in Riften and Windhelm. Everything works fine, except the quest log: After each successful rank fight, a "Return to the Arena Master" entry remains stuck under Misc, that does not point anywhere and does not go away. I get more and more of these identical entries, with each rank up. They are independend of the "start fight", "win fight", "collect", ... entries that track each fight.
E.g. after the fourth rank up, I have four "Return to the Arena Master" entries in my Misc quest log.
Also the Arena in Riften and Windhelm gets a bit annoying after a few fights, since one has to run to and fro so much. It would be nice to have an option to just shout "next fight" to the arena master, after winning a fight, and directly start the next fight. Maybe the arena master could stand on an alcove, and shout down "Do you want to continue?" , to which you can answer yes or no.
The Whiterun Arena I really like, as it is. There I can simply fight as long as I want. That's really fun.
Edit: After fighting in the Markarth Arena, I have a leftover nameless (thus in the list invisible) questbook entry, that has no unfullfilled quest goal and two fullfilled ones: "Return to the Arena Master" and "Go into the Markarth Arena to start the fight".
Will there ever be an arena in Solitude seeing it is the last walled city without one? What about the other unwalled holds?
great mod btw. awesome in vr