Skyrim
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Eden exile

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edenexile

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28 comments

  1. Crunchrat
    Crunchrat
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    hello! I love this mod but once i completed my sword and shield playthrough i wanted to try some others, specifically elder souls animations. however, the animations from this mod are still the ones in game for 1 handed weapons shield or no shield. i uninstalled this mod, reran nemesis, and even checked in the game data folder to make sure these anims werent there. any tips or help?
    1. edenexile
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      Hmm not sure, if you're using SkySA and nemesis it should work I think. This mods requires SkySA so the name of the animations can be read correctly, or they would need to be renamed to work.
    2. Crunchrat
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      i managed to get the base game animations back somehow by deleting some file i dont remember, but then i ran nemesis again and these ones are back lol i have no idea whats going on
    3. edenexile
      edenexile
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      ~magic~
    4. Crunchrat
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      it was fucking DAR goddamnit
    5. OneKnightyBoi
      OneKnightyBoi
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      so this conflicts with DAR? My character seems be in a t pose or in a really awkward animation even when attacking, I have SkySA and DAR could DAR be the issue here?
  2. LazyGal
    LazyGal
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    Whats the armor called?
  3. qz758860847
    qz758860847
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    Does this animation support fnis?
    1. edenexile
      edenexile
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      This does not use FNIS no. Animations work using SkySA 1.8+
  4. Byneric
    Byneric
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    Hello, great animation! May I know what the sword and shield are that you use in the video? 
  5. deleted90965448
    deleted90965448
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    are you planning on creating animations without skysa at all?
    1. edenexile
      edenexile
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      Hmm likely not, I like the way SkySA works and it's a main part of my own skyrim's combat, and I usually make the animations so I can play with them xD
    2. deleted90965448
      deleted90965448
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      That's fair. I honestly don't use it so I was just asking because you have good animations I can use with my DAR custom animations lol. Keep up the good work!
  6. Rafulec123
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    This will sound dumb but do you have an idea/suggestion on how to fix npcs having slowmo when using SkySA explained for dummies,im too dumb to do it and i dont know how to fix it since i dont know where to put the original skyrim animations when i used  Hkanno and i really want to have npcs be on normal speeds
    1. edenexile
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      I believe the SkySA page has a fix for it, on my end, I just deleted the animations that come with SkySA mod and that seemed to work...ok...haven't tested it enough, but I would say best to look into SkySA page.
    2. Rafulec123
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      sounds way better than just having a headache trying to make them work with Hkanno,thanks !
      EDIT:So uhh which files did you remove to be exact?
    3. edenexile
      edenexile
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      Just the ones in the _condition folder, i'm not sure if it works completely, if it doesn't can always just reinstall skysa xD
  7. VenomChain
    VenomChain
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    Not bad!)
  8. Ralphu
    Ralphu
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    It's been a while since you made new content. I'm glad to see more stuff. The combo is..Elegant i guess? Amazing job. Can't wait to test it
    1. edenexile
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      Thank you! Yea I took a break after all the other animation sets...I was a bit burnt out xD
  9. Fenrir1666
    Fenrir1666
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    hi, this animations are only for our player ?
    1. edenexile
      edenexile
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      From the way I packaged it and how SkySA uses it, it's mainly for player. But if you wanted to take some of the animations and place them on NPC, it could be possible maybe? not sure how to go on about doing that myself though.
  10. NektoT
    NektoT
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    Hello. Will there be a version of this mod for DynamicAnimationReplacer?
    1. edenexile
      edenexile
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      Unfortunately this is made specifically using SkySA 1.8 behaviors, which allows the animations to have their own movement and built in data. It's possible to potentially use the animations with DAR or other mods by renaming them, but they will likely not move the same and potentially not function/combo in the same way. In the SE version of this mod, there are some posts about potentially being able to rename and use the animations with other mods, you can check there to see what can be done to get it to work with DAR/other mods.