Ahh so ppl say there are no bugs? Then I'll go and try it out myself. So far the others said good things and it's good to see you made a few versions so far, but could you keep a small update list on what each version did? I just like to see those so it's not a prob if it's not there.
Tiny secret hideouts hidden away in tents aren't really my thing, but I have to say, this is very well done, especially for your first mod! Your description is also engaging and easy to read, which is more than what a lot of modders can say. You've clearly put some thought into it, as well as avoiding that pitfall that a LOT of modders (including myself, occasionally) fall into: aiming too high and grandiose for their first try.
Thank you very much for the feedback, it's very much appreciated!
Originally, the foul pit was supposed to have torture victim NPCs similar to the Dark Brotherhood's, but I couldn't quite figure out how to do it...
As far as the unusually marked edits go, like the alftan animonculory, I had some trouble with figuring out some of the CK functions. I believe I might have clicked on the location in the window which triggered the rename function, hence the star. The foul pit is a duplication of the unowned cell...
There are a few things I'm going to clean up, and I do plan on adding more features soon!
Ok, after looking through the mod, it's a good start for your first one. The feeling is just right for what you were going for. I liked the books, good story. Not sure I'd follow the guy in after seeing a skull sitting there, but my character isn't very adventurous. My companion of course didn't follow, but that's a NavMesh issue with most custom houses I believe. Not a big deal, it's a little cramped with two people in there. In the lower level it could use a purpose. Other than exploring once there's really no reason to go back down there. Maybe some storage? Which brings me to - if you're going to use this as a 'player base' the storage needs to be secure, not respawning. Just take care that you don't edit all the chests in the world (no one likes that lol). I had a question about an 'unownedcell' this mod edited - not sure what it is. I can see that you just copied Anises Cabin which is why the little * showed up. There's no problem with her cellar it just shows that you touched it. Same with the map marker for her cabin. There was also a * next to Alftand Animonculory but I don't have access to that area in game on this character save. There are alot of tutorials on how to clean a dirty mod, and why it is so important not to get into the habit of releasing them. Even if you don't release them it's important to keep unnecessary edits out of your own personal mods, to keep down the chance of problems in the future. I know you're new to this, so I hope this all makes sense. It's a great start and don't worry. Our community has alot of info on modding. Thanks for sharing =)
I'm not scared. It's easy to open up the mod in the CK and look for the little * to see what this mod edited. I'll be back in a bit with some feedback. =)
Looks okay to me, but I'll wait a bit with trying it out in case anyone reports a bug. Sorry I'm not saying I don't trust you or anything, but I hate messing with my saves and I wouldn't like a loose script(or what, cuz I don' know how to make mods) mess something up. But I'm tracking ya for now.
Edit: Weird... if you see this double post then someone pls delete this later one.
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I salute you! ^-^
Endorsed!
Originally, the foul pit was supposed to have torture victim NPCs similar to the Dark Brotherhood's, but I couldn't quite figure out how to do it...
As far as the unusually marked edits go, like the alftan animonculory, I had some trouble with figuring out some of the CK functions. I believe I might have clicked on the location in the window which triggered the rename function, hence the star. The foul pit is a duplication of the unowned cell...
There are a few things I'm going to clean up, and I do plan on adding more features soon!
I had a question about an 'unownedcell' this mod edited - not sure what it is. I can see that you just copied Anises Cabin which is why the little * showed up. There's no problem with her cellar it just shows that you touched it. Same with the map marker for her cabin. There was also a * next to Alftand Animonculory but I don't have access to that area in game on this character save. There are alot of tutorials on how to clean a dirty mod, and why it is so important not to get into the habit of releasing them. Even if you don't release them it's important to keep unnecessary edits out of your own personal mods, to keep down the chance of problems in the future. I know you're new to this, so I hope this all makes sense. It's a great start and don't worry. Our community has alot of info on modding. Thanks for sharing =)
I'll be back in a bit with some feedback. =)
But I'm tracking ya for now.
Edit: Weird... if you see this double post then someone pls delete this later one.