Since I need at least 60 of those growing my Telvanni Tower, the timing of this is perfect. Thank you again for being the Elsopa of plants.
I really hope that you decide to do all the little low res folliage pieces and their snow variants, there are a lot of mod for flora but they had more and have an esp. At any rate I am thankful for anything you do.
I'm not seeing a glow. I even cranked up the emissive multiple to 10.0 in all the meshes and still nothing in the wild. That yellow blood vessely membrane defintiely got brighter in the inventory, but I fail to see it in the wild. Any ideas?
Solved: I have Mari's Lichen and it was glowing right next to a Fungal Pod not glowing so assumed it had to be a setting with the nif. Floraswampfungalpod01.nif has soft lighting enabled (Only one in the download like this) while the giant lichen mesh did not but had SLSF2_EnvMapLightFade enabled. Floraswampfungalpod02 and Swampfungalpod01 both have this EnvMap flag checked as well minus the soft lighting flag which I gathered also explains why the inventory item glowed very brightly at emissive multiple 10.0. So unchecked Soft Lighting, checked EnvMapLightFade and voila glowing fungal pods in the swamp. I'm not sure the EnvMapLightFade did anything since there is no environment map and the main issue was the soft lighting flag. Apparently the Floraswampfungalpod01.nif is what's mostly placed around Hjaalmarch. Excellent. Thank you Mari. Your flora are starting to dominate the landscape
Long have I hunted for the perfect swamp fungal pod retexture! This...this is spectacular. And it glows? The swamps of Hjaalmarch will never be the same again!
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I really hope that you decide to do all the little low res folliage pieces and their snow variants, there are a lot of mod for flora but they had more and have an esp. At any rate I am thankful for anything you do.
I hope this new year treats you well
Solved: I have Mari's Lichen and it was glowing right next to a Fungal Pod not glowing so assumed it had to be a setting with the nif. Floraswampfungalpod01.nif has soft lighting enabled (Only one in the download like this) while the giant lichen mesh did not but had SLSF2_EnvMapLightFade enabled. Floraswampfungalpod02 and Swampfungalpod01 both have this EnvMap flag checked as well minus the soft lighting flag which I gathered also explains why the inventory item glowed very brightly at emissive multiple 10.0. So unchecked Soft Lighting, checked EnvMapLightFade and voila glowing fungal pods in the swamp. I'm not sure the EnvMapLightFade did anything since there is no environment map and the main issue was the soft lighting flag. Apparently the Floraswampfungalpod01.nif is what's mostly placed around Hjaalmarch. Excellent. Thank you Mari. Your flora are starting to dominate the landscape
Beautiful work as always, thanks.