I had to give up on this mod, I spent hours looking in the location on the screenshot and theres nothing there. Yes the mod is active, ive even gone into the creation kit and made the map marker so it can be travelled to straight away, but it doesnt even appear on the map. Ive not had this problem with any other mods
The lighting is just absolutely blinding, all the doors open the wrong way with no blackout behind them and there are a lot of gaps in the world as well as walls not complete. You walk around a corner and you can see through the wall an into the void.
I will stop at three. It really needs a ton of work. Good start though and an interesting direction.
@vdesmond I won't be near a capable computer for some time so hopefully someone else can carry the torch for now. Any mod authors interested in updating/using this mod feel free to change and release as you see fit.
Since you going back into active duty on march 19th when should we expect this mod to be completed. Or are you trying to have someone else take over...
Does the initial quest require you to already be a vampire or uninfected? I'd love this mod to give my character a back story for becoming a vampire rather than getting attacked by some random vampire in a dungeon.
Does the initial quest require you to already be a vampire or uninfected? I'd love this mod to give my character a back story for becoming a vampire rather than getting attacked by some random vampire in a dungeon.
wow the interior lightning on my game dont looks as the screenshots, it may have to do with a realisting lighting mod conflict. its just Extremely yellow bright and bad fps
@Finn MacGul Thanks It shouldn't conflict with any vamp mods but I will say that I'm trying to get the quest to startup as soon as you turn into a vampire (playerinfection) but there isn't a vampire disease (or sanguinis) to choose from so I've been using Vampiric Poison Resistance as an indicator to start the quest. So if something modifies that then there may be a conflict. But I can always change that when I find a better way. Very good question though
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Yes the mod is active, ive even gone into the creation kit and made the map marker so it can be travelled to straight away, but it doesnt even appear on the map.
Ive not had this problem with any other mods
I will stop at three. It really needs a ton of work. Good start though and an interesting direction.
I won't be near a capable computer for some time so hopefully someone else can carry the torch for now. Any mod authors interested in updating/using this mod feel free to change and release as you see fit.
I'm using one of the realistic enb shader mods so it will look different from the vanilla.
@Blakeabutler
I haven't actually finished the quest yet so the castle is just a player home for now.
Thanks It shouldn't conflict with any vamp mods but I will say that I'm trying to get the quest to startup as soon as you turn into a vampire (playerinfection) but there isn't a vampire disease (or sanguinis) to choose from so I've been using Vampiric Poison Resistance as an indicator to start the quest. So if something modifies that then there may be a conflict. But I can always change that when I find a better way. Very good question though