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This page was last updated on 30 April 2015, 2:41AM
- Changelogs
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Version 1.51
- Added modular version.
- Fixed requirements for Snakeblood and Experimenter perks.
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Version 1.32
- Shadow Warrior no longer applies invisibility.
- Assassination now properly registers detection state to apply on sneak attacks.
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Version 1.31
- Fixed Backstab and Deadly Strike to be in the proper positions.
- Fixed the description on Backstab and Shadow Warrior.
- Fixed Shadowstep to not activate when using Silent Roll.
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Version 1.22
- Due to an oversight, while inside an interior cell it was previously not much more difficult to be spotted within direct Line of Sight than the base game. This has been corrected.
- Both Obscurity and Dark Adaptation now require you to be within a space twice as dark as before to activate.
- Dark Adaptation no longer makes sound while activating or deactivating.
- Obscurity will no longer work while your weapon is drawn or you are in combat.
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Version 1.21
- Dark Adaptation now activates only while in dark areas, and no longer breaks when toggled on and back off too quickly.
- Dark Adaptation now replaces Muffled Movement rather than Silence.
- Obscurity now replaces Silence.
- The Sneak skill and Stealth perks have been improved to compensate for the removal of Muffled Movement.
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Version 1.6
- Obfuscate perk renamed to Concealement.
- Dodge perk replaced with Coercion.
- Slip perk replaced with Focus Senses.
- Assassination perk replaced with Reaper's Touch
- Deadly Strike renamed to Assassination.
- Blindside perk renamed to Opportunist.
- Extra Pockets perk replaced with Sleight of Hand.
- Invisibility spell is now two-handed.
- Invisibility spell includes the Muffle effect.
- Invisibility spell has been renamed to Obfuscation.
- Concentrated Poison perk now allows 3 strikes instead of 2.
- Locks now have drastically smaller sweet spots when picking.
- It is now more difficult to break picks while picking a lock.
- Rank perks for Lockpicking now provide a larger improvement, and have clearer descriptions.
- Invisibility spell costs 37.5% less to maintain.
- Blackjack perk has been removed.
- Invisibility and Muffle have had the rate at which they improve Illusion reduced.
- Muffle now costs more to maintain.
- Blindside perk now grants full sneak attack damage on a successful hit.
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Version 1.5c
- Benefactor and Poisoner can now properly be ranked up to 2.
- Invisibility is now naturally silent, even without the Concealed Casting perk.
- Invisibility and Muffle are now both Concentrated spells.
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Version 1.5b
- Fixed Concealed Casting to properly work with Illusion spells.
- Undeleted Light Foot from the game, so that incompatibilities changing the Sneak tree will no longer give a bugged out variant of it.
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Version 1.5a
- Fix to Blindside so that it will properly check that you are behind your target, and not multiply actual sneak attacks either.
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Version 1.5
- Evasion renamed to Slip.
- Obscurity renamed to Obfuscate.
- Silent Roll moved back to its original position.
- Dodge moved down to now replace Silence.
- Acrobatics added to Dodge's old position.
- Night Thief now has a 50% bonus.
- Blackjack added as a new perk to the Sneak tree.
- Obscurity has been renamed to Obfuscate, and now has the proper prerequisite perk.
- Vital Mage removed, and Quiet Casting returned to the Illusion tree.
- Quiet Casting renamed to Concealed Casting, and now only affects Illusion spells.
- Alchemy perk tree heavily rearranged.
- Poisoner and Benefactor perks now have two ranks each.
- Snakeblood now provides 75% poison resistance.
- Nightingale Muffle enchantment has been removed removed.
- Exsanguination has been replaced with Blindside.
- Various spells have been made naturally silent.
- Line of Sight detection has been slightly weakened.
- Line of Sight has been reduced to 120 degrees.
- Detection timers, which determine when enemies stop detecting you after losing sight, have been shortened.
- Maximum chance to successfully pick pocket a target has been increased to 100%.
- Cushioning replaced with Dispersion.
- Dodge has had its effect changed.
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Version 1.4
- Shadow Warrior replaced by Evasion.
- Shadowstep replaced by Obscurity.
- Light Foot and Silent Roll switched places.
- Light Foot replaced by Dodge.
- Deadly Strike now affects all weapons.
- Assassination moved down to replace Backstab.
- Assassination's old position filled by Exsanguination.
- Silence now only works while sneaking, and reduces sound by 75% rather than 100%.
- Bows now have a base Sneak Attack multiplier of 1.5x, down from 2x.
- All instances of the Muffle enchantment replaced with a bonus to Sneak.
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Version 1.3
- Sneak settings have been further tweaked to make sound have a slightly less drastic effect, and for Line of Sight detection inside interiors to be closer to that of exterior areas.
- The Silence perk has been returned, but it has an entirely new effect and replaces Dark Adaptation's position. Silence now turns all spells and shouts silent when sneaking outside combat.
- To compensate for the loss of Quiet Casting (which is essentially the same as the new Silence), Illusion now has the Vital Mage perk which increases the duration of all Illusion spells against humans and animals by 50%.
- Obscurity has been replaced by Shadowstep, which causes you to turn silent and invisible while sprinting.
- Shadow Warrior has had it's duration reset to 1 second, but it now turns you ethereal as well as invisible, causing all attacks to pass harmlessly through you.
- Sneak Attack modifiers have been changed to Bow - 2x, two-hand - 3x, one-hand - 4x, unarmed - 5x, dagger - 6x.
- Deadly Aim has been replaced by Deadly Strike, which increases the Sneak Attack multiplier of all weapons by an additional 2x.
- Backstab has had it's effect replaced, and now increases the Sneak Attack multipliers of all melee weapons by 50%.
- Assassin's Strike has been replaced with Assassination, which causes all melee Sneak Attacks to ignore armor.
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Version 1.2
- The Silence perk has been replaced with Dark Adaptation.
- Muffled Movement has been reduced to a 20% effect and had its description fixed.
- The bug in which sleeping actors could not be awoken has been fixed.
- A general rebalancing of stealth has been done to reduce the effectiveness of stealth with all related perks.
- The perks that reduce the weight of both heavy armor and light armor worn have each been set to a 50% reduction, rather than the light armor perk providing a stronger 75% reduction.
- Your current state of detection now updates immediately.
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Version 1.1
- Shadow Warrior has been changed to last for 2 seconds.
- The changes to Sprint, blood and arrow age have been removed.
- The Assassin's Blade perk has been fixed.
- The change to Deadly Aim has been reverted to the original 3x multiplier.
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