This one I think. http://skyrim.nexusmods.com/downloads/file.php?id=1653 I will verify when I get home from work. I have tried so many the last couple weeks. But this is the one I always go back to.
Hi Folks, looks like my download count is not working. So don't let that deter you from trying out this INI. The file does download just fine, just does not show that it was downloaded. ;-)
Check it out and see if you like the effect. The constant popping of the lights I thought was really distracting, all this does is move it back further. You can try other settings if you'd like.
More Dynamic Shadows mod has got a lot better with the latest updates, he also in corporated Daenomjax's nice script mod and it has helped a lot. Looks much better.
Where are you putting this ? fFlickeringLightDistance=4096 In the skyrim ini or the skyrim preferences ini. Because I don't see it in other of mine.
Just lowering the overall brightness a bit to take the edge off. The reason on my dungeons and night I increased the TLum's (by lowering the value) is because I want to create a more dynamic contrast after the brightness was lowered, and not loose the really cool night sky. ">
Thanks, I am also still tweaking away at things. I don't think you can ever be happy with these types of mods, always tinkering. lol
The only thing that has really been bugging me about the vanilla RL is how orangy the torches and other fire flames are. But there is no way around it as far as I can tell.
16 comments
MM
Edit: Yup, that's the one I use.
MM
Edit: All working now. Thanks Mr Moderator. ;-)
MM
[General]
fFlickeringLightDistance=4096
Check it out and see if you like the effect. The constant popping of the lights I thought was really distracting, all this does is move it back further. You can try other settings if you'd like.
Where are you putting this ? fFlickeringLightDistance=4096 In the skyrim ini or the skyrim preferences ini. Because I don't see it in other of mine.
MM
Check my little vid here to see what it fixes: http://www.youtube.com/watch?v=aLLvF6t52lM
targetLum1MultiplierInterior=1.06
targetLum2MultiplierInterior=1.12
brightnessMultiplierInterior=0.95
Just lowering the overall brightness a bit to take the edge off. The reason on my dungeons and night I increased the TLum's (by lowering the value) is because I want to create a more dynamic contrast after the brightness was lowered, and not loose the really cool night sky. ">
But yeah... you can keep tweaking these forever!
The only thing that has really been bugging me about the vanilla RL is how orangy the torches and other fire flames are. But there is no way around it as far as I can tell.
MM
targetLum1MultiplierNight=.9
targetLum2MultiplierNight=.8
skyScaleMultiplierNight=.9
brightnessMultiplierNight=.7
targetLum1MultiplierDungeon=2
targetLum2MultiplierDungeon=0.9
skyScaleMultiplierDungeon=.9
brightnessMultiplierDungeon=.65
I'm gonna try out your Interior settings and see how they go. I'm mostly happy with building interiors I just want them a bit less bright.