Big oops. I had forgot to also scale the blood-mesh for the one-handers in 1.03, and just taking some swings at the air didn't reveal the problem. Namely, blood was hanging in the air when actually killing something with it. Awfully sorry about that.
No problem. The one-handers are really just the same weapons scaled down to 2/3 size and shifted about 6 inches up on the Y axis, so it's not like it was some epic effort
Hmm, actually I've been thinking about one-handers for a while now. It's not a bad idea at all, especially with the game having a bigger multiplier on sneak attacks for one-hander.
can you make some 1 handed variants? ( the 3rd axe in particular )
on the 3rd axe .. i think the head could be a tad bigger not as big as the 1st axe but a tad bigger than it is now about 5 or 8 % bigger id say ( the head not the whole axe )
and id still like to see the smaller doubble head widened a bit as i suggested earlier
Nice work, going to be honest... I just needed a mod with similar stats to Daedric battle axes so I can replace a different item over it (I don't know the name of the daedric battle axe .nif, so I can't replace it directly).
But I can tell that you put a fair amount of effort into this, so I applaud you good sir. I'll endorse when I can!
33 comments
http://skyrim.nexusmods.com/mods/11756
Big oops. I had forgot to also scale the blood-mesh for the one-handers in 1.03, and just taking some swings at the air didn't reveal the problem. Namely, blood was hanging in the air when actually killing something with it. Awfully sorry about that.
And the scythe was almost ready anyway too.
on the 3rd axe .. i think the head could be a tad bigger not as big as the 1st axe but a tad bigger than it is now about 5 or 8 % bigger id say ( the head not the whole axe )
and id still like to see the smaller doubble head widened a bit as i suggested earlier
But I can tell that you put a fair amount of effort into this, so I applaud you good sir. I'll endorse when I can!