Skyrim

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Ashingda

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ashingda

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28 comments

  1. Forntzone
    Forntzone
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    Frostfall is incompatible with this mod btw, it messes up with the Warmth and Cover values in the inventory
    1. kennn97
      kennn97
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      Does it just mess with the display of the numbers on the UI?
    2. boogiebot257
      boogiebot257
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      It breaks the text strings that display the numbers, and the numbers themselves sort of still work, but are buggy, and you can no longer see the warmth and coverage rating an item has in the inventory. Would be nice to have a compatability patch. Also is technically incompatible with the Quick Loot mod, though only in the capacity that the icons don't display.

      The mod is perfectly functional and honestly quite beautiful other than that, though!
    3. Glutzahn
      Glutzahn
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      • 8 kudos
      hm thats unlucky, but maybe the mod author can help
  2. Arcane51388
    Arcane51388
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    • 60 kudos
    I get an error when I have this mod enabled that says It requires SkyUI 5.2. Any chance that this will be fixed soon?
    1. Glutzahn
      Glutzahn
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      sounds like a leftover from se since there SkyUI seems to be on 5.2, for LE its 5.1...
      Maybe you could try to switch the version check in skyuis mcm off? As a temporary fix
  3. edis999
    edis999
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    Can you add icons from Heavy Armoury like mauls. And can you make it compatible with frostfall skyui addon? Thanks, looks great :>
  4. Rithareous
    Rithareous
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    Would you be able to release a version that is compatible with Ultrawidescreen Fixes? https://www.nexusmods.com/skyrim/mods/90214
    1. ashingda
      ashingda
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      • 91 kudos
      That author made a patch for this mod, however due to recent updates it might be obsolete right now. I do think it'll be better if I implement the compatibility myself but I'm not sure how it works.
    2. rakigako
      rakigako
      • supporter
      • 11 kudos
      Open the .swf using JPEXS and change the Display rect to 34400, 14400 twips. While you are at it, you can change the frame rate from 30 to 60.
  5. michaeltolksdorf1995
    michaeltolksdorf1995
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    The icons were never a problem for me, until I found your mod. Very good work !
  6. ViZePulse
    ViZePulse
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    • 11 kudos
    Can you make a icon for Scimitars?
    1. ashingda
      ashingda
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      • 91 kudos
      Ohh wow, how did I forget about that. It will definitely be in the next update!
  7. Burgao
    Burgao
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    • 5 kudos
    Hi Ashingda, I have some questions about the mod, The keywords are Form id dependent or is it just need the "name"? and I'm using this mod SAS Is there any possibility to make a compatibility patch?
    Thanks for your mod :)
    1. ashingda
      ashingda
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      • 91 kudos
      The keywords only need the name. As for SAS I believe it will not be compatible as both mods are modifying the same files. A patch is possible but is very complicated and time consuming.
    2. Burgao
      Burgao
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      If I knew how to do it i would do it anyways Thanks for your mod :)
    3. ashingda
      ashingda
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      • 91 kudos
      I'll look into ways to improve making patches, perhaps there is a way to copy and paste. The hardest part is dealing with compiling the scripts within the swf files.
    4. Burgao
      Burgao
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      I found this Program on GitHub called JPEXS Decompiler, it seems the UI is very intuitive tho I will try to do something.
    5. ashingda
      ashingda
      • supporter
      • 91 kudos
      Yes, that is also what I use. There are a few tricks to get certain things to work, if you got questions about it I might be able to help.
  8. Zeidra
    Zeidra
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    • 0 kudos
    It works like a charm (tested with a rapier mod), but the new category only shows in the inventory, not in the container/barter menus.
    I get that the barter menu might be more subject for conflicts, but the container menu ? Actually I'm surprised it's not the same menu…
    1. ashingda
      ashingda
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      • 91 kudos
      Yeah I just found out these are not using the same script. I'm modding these right now, parts of it I can just copy and paste but other parts not so much.
    2. Zeidra
      Zeidra
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      Maybe… While editing the mod, may I ask you to add the shotel ? If we except the pickaxes (though I may have found a way thanks to Dragonborn's keyword), the shotels are the only weapons I can't really fit in any other categories. They are curved swords that deals more damage to a parrying enemy but less to a non-parrying one. A true anti-defense weapon.
      ( https://mods.confrerie-des-traducteurs.fr/skyrim/1870/images/big/04.jpg )


      EDIT : Actually, I might simply list you every types of weapons I have in mods and that could enjoy a new category , and you do whatever you want with these. I would have loved to to it myself, but I have no idea how to edit swf files…

      Would Need one : Shotel, Trident, Short Hammer, Long Mace, [Fighting] Pickaxe, One-Hand Crossbow (treated as magical staves, so can't get the vanilla crossbow category).
      May be good : Giant Sword, Shortsword, Double Axe, Club, Battle Bow (with front blades for bash damages).
  9. rakigako
    rakigako
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    Hi Ashingda, I have a weapon type keyword for 2H Katana, how do I add that keyword to use the Katana icon? Or should I just change the keyword to WeapTypeKatana? Thanks.
    1. ashingda
      ashingda
      • supporter
      • 91 kudos
      You can change if you want, however you can also just create a new WeapTypeKatana and add it together on top your current weapon keywords and SkyUI will detect it and display as such.

      Another example is, you can add a WeapTypeKatana onto lets say a battleaxe without removing any of the original keywords, SkyUI will now display that battleaxe as Katana even though it's still fully functional as a battleaxe with all the existing keywords intact.
    2. rakigako
      rakigako
      • supporter
      • 11 kudos
      Thanks for the explanation! I was hoping you'll do a 2H Katana Odachi icon just for that lol. Jk, wonderful work!
  10. thalesmartins89
    thalesmartins89
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    • 2 kudos
    Compatible with Animated Armoury?