I managed to make a working port of this to Skyrim SE with Cathedral Assets Optimizer.
EDIT: Here's how,
Step 1, download and use the Cathedral Assets optimizer to unpack the mod's BSA files and re-pack them. It should be able to do this all in one go without you having to do anything. This will fix the problem the original authors had with the textures and meshes failing to port over.
Step 2, change the TCOSS.esm into an esp by opening it in the SSEEdit and turning off the flag for ESM. Then save it, and change the file extension to '.esp'.
Step 3, open TCOSS.esp and all other ESP files individually in the Creation Kit with the Skyrim.esm file selected as the master, then save them, skip the warnings (it's all normal warnings, nothing much to do with the mod).
Step 4, change TCOSS.esp back to TCOSS.esm and open it in SSEEdit as well to restore it's ESM flag.
I haven't played Skyrim with mods since SE came out. I was looking for old mods I used in the original version of Skyrim and stumbled upon this. I remmeber Real swords mod was one of my favourites. I'm deeply saddened and sorry that the mod author is not feeling well, and worried that he has no activity since June 2020. I really hope nothing dire happened and really, really hope the worst didn't happen. If the mod author happens to read this: your mod was one of the most cherished by me back before SE and gave me hours of enjoyment, so thank you, thank you so much for it.
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EDIT: Here's how,
Step 1, download and use the Cathedral Assets optimizer to unpack the mod's BSA files and re-pack them. It should be able to do this all in one go without you having to do anything. This will fix the problem the original authors had with the textures and meshes failing to port over.
Step 2, change the TCOSS.esm into an esp by opening it in the SSEEdit and turning off the flag for ESM. Then save it, and change the file extension to '.esp'.
Step 3, open TCOSS.esp and all other ESP files individually in the Creation Kit with the Skyrim.esm file selected as the master, then save them, skip the warnings (it's all normal warnings, nothing much to do with the mod).
Step 4, change TCOSS.esp back to TCOSS.esm and open it in SSEEdit as well to restore it's ESM flag.
it made facegen data for me, is this normal?
Cordially.
edit: i am using mod organizer and the facegen appeared in the overwrite folder.
For now I'm going to try my best to port this to SSE.