Skyrim
0 of 0

File information

Last updated

Original upload

Created by

Grasmann

Uploaded by

Grasmann

Virus scan

Safe to use

Documentation

Readme

View as plain text

Name: AdvancedKillMoves
Version: 2.0b
Date:
Category: Miscellaneous
Author(s): Grasmann
Source: http://skyrim.nexusmods.com/downloads/file.php?id=10291

Description
===========
This mod unlocks all stable animation to all fitting weapons or weapon
combination and provides a book to configure different options ingame,
no console needed. The changed values will be saved in the savegame,
so there is no need to reconfigure everytime you start the game.


Details
=======
- Unlocks every stable animation to every fitting weapon or weapon combination.
- Unlocks kill moves to: left hand attacks, left hand power attacks,
dual attacks and dual power attacks.
- Provides a book to configure the mod.
- Provides different other not kill move oriented features.
- Avoids decapitations with Maces and Warhammers.

Configurable features:
Common
Drop Book
Since version 1.7 you are allowed to store the book in a container.
The mod will inform you if you are the owner of the container or not
and either way ask you if you really want to store the book there.
If the book was stored you will be asked if you want to return it
everytime you start a new game session. If you choose to return it
the book should also be removed from the container you stored it.

Player
Immunity
Make the character immune to kill moves.
SoulGem Checker
If the SoulGem Checker is activated the mod will notify you if you
draw a weapon capable of soul trapping, while you have empty
soul gems in your inventory, by shaking the camera, playing a sound
and lighting the player character.
Camera
KillCam
Vanilla
The KillCam will react like in vanilla skyrim.
1st person
The KillCam will always be 1st person.*
3rd person last enemy
The KillCam will always be in 1st person, but 3rd person for the
last enemy in a group.*
3rd person
The KillCam will always be 3rd person.*
ViewMode
The KillCam will change between 1st person and 3rd person
accordingly to the view mode you are currently using.*

*Some Kill moves only have proper 3rd person animations. Those will
always be in 3rd person, no matter which option is selected.

Advanced
1stPerson Mode
Standard
Normal 1st person kill cam.
Slow
1st person kill cam with slowmotion.
Split
"Standard" for mid-combat and "Slow" for the last enemy of a group.

3rdPerson Mode
Standard
Normal random cinematic 3rd person kill cams.
Static
The kill cam will use the normal 3rd person camera view.*
StaticSlow
Same as "Static" but with slowmotion.
Split
"Static" for mid-combat and "StaticSlow" for last enemy of a group.
CinematicSplit
"Static" for mid-combat and "Standard" for last enemy of a group.

ViewMode
Standard
no automatical view mode change.
1st person
As soon as you draw your weapon the view mode will be changed to
1st person.*
3rd person
As soon as you draw your weapon the view mode will be changed to
3rd person.*
Toggle
The view mode will be switched as soon as you draw your weapon.*
Learning
The view mode can be set for different weapons and
weapon combinations, including a sneak modifier.*

*You will always be able to switch the view mode manually, in case
of the option Toggle you can invert the toggle.
**You will have to set the view mode for every weapon or weapon combination.
Every weapon or weapon combination type will be using 1st person as default.

MoveShake
Off
No camera shake while moving.
Low, Medium, Hard
The camera will shake while you sneak fast, run or sprint.*

*The shake effect will get even a bit harder if you are transformed to a
werewolf or riding a horse.

Kill moves
KillMoves
Choose between Vanilla, also possible for all attack Branches, or
Advanced Kill Moves.
Mid-Combat
Allow kill moves to occur in the middle of combat instead on the last
enemy only.
Splitting
Decide if the kill moves will be split into mid-combat and last enemy.
Some of the kill moves tend to have a long duration, thus I allowed
them for the last enemy of a group only.
Decaps
Unlock decaps, if unlocked they can occur with the same possibility as
normal kill moves, if locked you can set the possibility for them to
occur as soon as you have the respective perk.
Chance
Change the chance for kill moves to occur.

Special
ray_314 sneak option
Unlock all sneak attacks as normal back attacks, so they can occur if
the player is discovered and not even in sneak mode.

nknight2084 punching option
This option will replace a hand 2 hand kilkl move, where you punch the
enemy in the face three times, with another kill move, when a weapon is
used.

Install
=======
1. Extract the files to "Skyrim/Data".
2. Make sure the esp file is located under "Skyrim/Data" and the scripts are
located under "Skyrim/Data/Scripts".
3. In case of the multilanguage version also make sure the string files provided
are located under "Skyrim/Data/Strings".

Uninstall
=========
1. Delete the "AdvancedKillMoves.esp" file under "Skyrim/Data".
2. Delete the four scripts starting with "AKM" under "Skyrim/Data/Scripts".
3. In case of the multilanguage version also delete the string files starting
with "AdvancedKillMoves_[...]" under "Skyrim/Data/Strings".

Upgrade
=======
Depending on the changes this mod requires a special update method.
Usually if the changes in the new version are not made for scripts, the
used quest or the AKM book, you can just remove the old version and install
the new version.
However if scripts, the quest or the book was changed you have to do a clean
install to get the mod run properly.

Clean install:
- Remove mod completely
- Start game
- Save once
- Quit game
- Install mod
- Start game

Incompatibility
===============
AdvancedKillMoves is most likely incompatible to all other kill move oriented
mods. In theory it should be compatible with every other kind of mod.

Known Issues or Bugs
====================
- Some anmations are still failing sometimes although I removed most of
the buggy animations.
- A minority of users reported crashes on game-startup. This could be mod
conflicts. My advice is to only install one kill move mod.

History
=======
2.0b
- Added new KillMove option "KillMoves", to be able to use vanilla kill move structure.
- Fixed ViewMode bug. Learning will now remember if you chose not to reset view modes.
2.0a
- Reworked all scripts from scratch.
- Improved performance of all scripts.
- Significantly improved ViewMode Learning option.
- Fixed bugs in the camera data.
- Improved MoveShake feature.
1.9a
- Redesigned the whole camera path section.
1.8c
- Fixed bug with 3rd person kill moves and 3rdPerson Mode when playing in 1st person.
1.8b
- Reworked the static camera for "3rdPerson Mode".
1.8
- Added KillCam features "1stPerson Mode" and "3rdPerson Mode".
1.7e
- Fixed some text issues in the multilanguage version.
1.7d
- "MoveShake" now working better, small shake-pause may still be possible.
- Removed "MoveShake" from swimming.
- Added "MoveShake" when riding a horse.
- Changed default killcam option to "Standard".
- Fixed some missing text issues.
- Corrected misplaced text in ReadMe.
- Added russian string files. Thanks to DJ_Kovrik.
1.7c
- Added new features from 1.7 to the AKM book.
1.7
- Implemented new camera feature "MoveShake".
- Implemented new special feature "nknight2084 punching option".
- Implemented new common feature to drop and return the book.
- Fixed werewolf bug.
1.6c
- Saved esp file without compression.
1.6b
- Added french language. Thanks to NaCross99!
- Removed compression from language string files, probably a bugfix for freezes on game start.
1.6
- Added multilanguage support.
1.5c
- New attempt to fix the hand 2 hand problem.
1.5b
- Added new feature "SoulGem Checker".
- Added new feature "SoulGem Checker" to the book, book text and setup
wizard.
- Optimized scripts some more.
1.5
- Added decapitation chance.
- Reworked decap option in book.
- Added wizard to the book ( No ... not a magician XD ).
- Fixed sneak- and back attack conditions.
1.4b
- Reworked the quest script for better performance.
- Added the new ViewMode option "Learning" to the book text.
1.4
- Added new ViewMode option "Learning".
1.3b
- Fixed left hand magic kill cam.
1.3
- Hopefully fixed dragon kill move bug.
- Introduced new KillCam option "ViewMode".
- Introduced new Special-settings category in book, including the
"ray_314 sneak option".
- Reworked text of the AKM book.
1.2f
- Added one handed axe to the sneak conditions.
1.2e
- Fixed H2H kill moves not being triggered correctly.
- Fixed H2H 3rd person problem.
- Added two H2H kill moves.
- Added two dual attacks to all attack branches.
- Fixed problem with deactivated mid combat.
1.2d
- Included a detection of warhammers into the quest script.
1.2c
- Removed the changes of the player actor and bound the script to a quest
alias inside the AKM quest.
1.2b
- Fixed broken possibility conditions in bleedout animation data.
- Implemented kill moves to dual attack data.
1.2
- Fixed the possibility to execute kill moves when blocking.
1.1g
- Changed the default player name from "Gefangener" to "Prisoner".
- Fixed a bug causing sneak attacks to only be possible with certain
weapons.
1.1f
- Fixed the text error in the new ViewMode option saying "Toggle" when
"Standard" was activated.
- Fixed broken kill moves missing first person animations.
1.1e
- Added automatical View-Mode-Change feature to the mod.
1.1d
- Reworked player script to detect if the book is stored in a container.
1.1c
- Fixed bug with the ranged camera, should work fine now. Nothing else
changed to ranged kill moves.
1.1b
- Fixed some bugs.
1.1
- Replaced condition function "GetRandomPercent" with my own random number
calculation including a combat check.
- Added new v1.5 kill moves.
- Added kill move data to power attacks, left hand for duals, and left hand
power attacks for duals.
- Added new quest script.
1.0b
- Fixed kill moves on essential NPCs. Not longer possible, especially
decaps.
1.0
- Finished decapitation perk conditions.
- Removed parent folders in 7zip file.
0.9b
- Added perk condition to one handed axe.
- Fixed some issues in the animation data of one handed maces.
- Fixed backstab.
- Added hint for default kill move chance in the book.
- Changed message for kill move splitting ( now the buttons are smaller,
big buttons seem to be bit buggy )
0.9
- Added mid-combat check for non-human enemies.
- Reworked kill moves for non-human enemies.
- Fixed problem with dragon kill cams.
- Fixed problem with kill move immunity on dragons.
0.8d
- Added immunity conditions to dragon kill moves.
0.8c
- Finally added a clean auto-add solution. :D
0.8b
- Added new script to re-add the book when dropped.
0.8
- Removed the auto-add script as it was proven to be buggy.
0.7h
- Updated the book and message text regarding the decap option.
0.7g
- Added decapitation perk conditions and possibility to unlock the
decapitation for two handed swords and two handed axes.
0.7f
- Added some text to the AKM book, explaining the options.
0.7e
- Fixed auto-drop feature and implemented an real update-notification.
- After successfully updating or initially adding the book the game now
does an autosave for you.
- Fixed misplaced kill move.
0.7d
- Added automatical book-drop
0.7c
- Added option to change kill move chance
0.7
- Added option to disable mid-combat kill moves
- Added option to disable kill move splitting
0.6c
- Fixed player immunity
0.6b
- Fixed the dragon killcams
0.6
- Only one book
- Replaced script to add book to players inventory
0.5
- Added Books to configure
- Configureable player immunity
- Configureable kill cam
0.1b
- Initial Release

Contact
=======
http://skyrim.nexusmods.com/modules/members/index.php?id=127805

Credits
=======
Grasmann

Special thanks:
http://skyrim.nexusmods.com/modules/members/index.php?id=232311
http://forums.bethsoft.com/user/325100-kuertee/

Tools Used
==========
7-Zip - http://www.tesnexus.com/downloads/file.php?id=15579
Readme Generator - http://HammondsLegacy.com/obmm/tools_readme_generator1.asp

Licensing/Legal
===============
Please contact me and obtain my permission before re-packaging any part of
this mod.