Skyrim

File information

Last updated

Original upload

Created by

Zippothekiller

Uploaded by

zippothekiller

Virus scan

Safe to use

18 comments

  1. De5tr01er
    De5tr01er
    • premium
    • 0 kudos
    Just giving a heads up, some people are still looking at this mod, I've looked through other proudspire manor mods and this one is really nice. Simply yet effective. Great job.
  2. aernkedus
    aernkedus
    • supporter
    • 0 kudos
    I'm sure nobody is even checking on this mod anymore but I did manage to add a working NavMesh to the extension (followers enter back area) and the doors are fixed (at least on my game, was crashing on every exit. worked on door references and moved stuff around. deleted clutter on the patio, removed cabin style door for a more open feel. etc.). Working like a charm with all 49 of my active mods and of course dawnguard <img class="> I put a few hours into making this compatible bc I LOVE having a batcave at the back of Proudspire, and you really did a nice job on the look of everything. <img class="> i've had a few hours testing it on my own machine now without a hitch.
    1. mesar
      mesar
      • supporter
      • 1 kudos
      care to share your file aernkedus?
  3. GaryFishFX
    GaryFishFX
    • supporter
    • 8 kudos
    Holy Cow! That's not a room, it's a Bat Cave. LOL, I love it. Now the home is worth something.
  4. Skavan
    Skavan
    • supporter
    • 1 kudos
    The mod's a pretty dramatic pievce of work, but there's two problems:

    (1) Lydia seems to have difficulties following me into the extension area.
    (2) I can't leave Proudspire Manor, by any door, with the extension installed, without Skyrim crashing.

    Personally, I don't really think the "ship room" belongs. It doesn't fit in. But that's a YMMV issue.
  5. zippothekiller
    zippothekiller
    • member
    • 0 kudos
    I did not make a navmesh for this mod.
  6. BlueClaw
    BlueClaw
    • member
    • 1 kudos
    Alas it looks like this thing has navmesh issues. Followers and npcs don't enter the area by themselves.
  7. BlueClaw
    BlueClaw
    • member
    • 1 kudos
    Nice, it works if used alone. Once i disabled Proudspire Manor DB edition i was able to keep it from crashing. Kind of stinks that they don't seem compatible but given the choice i would rather have the large cave and all it's modding potential. I've already been busy creating a barracks/ Harem(Thank you Multiple Marriages Guy!), moving some stuff around and adding idle markers.
    When I'm done this place will be dope Thanks again man.

  8. JOESAN21
    JOESAN21
    • member
    • 1 kudos
    Great room! Just what I was hopeing for, but my game CTD also whenever I leave the manor. Would be great if someone could fix this. Inside the mannor it is perfict, just when I leave is there a problem.
  9. nobiyuki
    nobiyuki
    • premium
    • 0 kudos
    It is obvious that you spent time on this. Thanks for the effort! It was very nice, but for 2 things. 1st was that one of the mannequins in what used to be the bottom floor is now floating above my character's head. Weird, but livable. Second was the fact that any attempt to leave Proudspire crashed the game to desktop. I am sorry to read that you won't be working on it any more. I kinda liked the whole 'round table' mannequin thing you had going on in the basement.
  10. zippothekiller
    zippothekiller
    • member
    • 0 kudos
    There was a new update today maybe this will fix you issues pdbrierley13.

    I dont plan making any changes to this one this was my first ever mod for a TES game so it was my "classroom" and I am working other things now.

    Sorry if it does not work after the update.