Hi! Was wondering if there is a way to get Breezehome back to the way it was WITH the mod after a re-installation of the game? Have tried to just install without first resetting and then loading a earlier game where I know I had the mod installed. It doesn't seem to be that simple now that I've tried though :/
Edit: Got it fixed, had just forgotten to enable it under plugins!
Hi, thanks for your post! Hmm... it is extremely odd Lydia's missing "> Slightly Enhanced Breezehome never change any kinds of Lydia's AI, behaviors or state of disabling/enabling. In My Skyrim (with Slightly Enhanced Breezehome, of cource), Lydia is eating a loaf in MY bedroom, as usual.
At first, please make sure of where Lydia is. After entering console... - type: player.moveto A2C94 You can move to where Lydia is now. or, - type: prid A2C94 - type: moveto player You can summon current Lydia.
Oh, my... Indeed, files I've been uploading are BAIN-ready files, then they're NOT NMM-friendly. Those crashes may be caused by a lack of 3 strings file. At first, please make sure of it. And if you can, please use Wrye Smash or manual install, for now. (sorry, I've never used NMM "> ) I deleted Download with NMM button.
And Slightly Enhanced Breezehome changes ONLY the very interior cell of Breezehome, and has no masters to be required except Skyrim.esm. so incompatible with... - most mods that change interior cell of Breezehome (except Image Space of cell, e.g. Realistic Lighting) but compatible with... - mods that replace any kind of textures and (maybe, I think,) meshes - mods that change exterior of a city, wilderness, other interior cells or Image Spaces(IMGS) of interiors - mods that only add a door to a kind of basement - and other mods (depends upon mods)
Is it a recommendation or a must to use Wrye Smash? It does not seem to work at all for me when I install it via NMM, am getting the same crash as Kelgen explained.
Disabling all the other mods I have did not seem to help. I have a few mods that uses script dragon as well though which I did not disable.
I like the way you said you changed breezehome, but when I download it and use NMM it crashes to desktop upon load-up.
The only mod I added during my previous play was yours. Is it compatable with major mods like the texture, lighting mods, and mods which add trees to WhiteRun? Possibly are these causing some kind of conflict if lights, or exterror of the city/textures of say... wood are changed?
Once I deactivate your mod from NMM the game loads fine.
0.1c updated! - Fixed a problem you cannot retrieve your weapon from a weapon rack next to the entrance door, extremely moved - Added German STRINGS (I'm not a German, though "> ) - Added Noble Bed version for thanes of Skyrim, Dragonborns and those who are exalted personages
Oh no, yes, I also confirmed that you cannot (or it's difficult to) pick up your weapon from a weapon rack next to the entrance door. "> It seems to be a matter of position, then I'll fix it as soon as possible. For now, please use TCL command, so you can retrieve it... in a sort.
very nice job here. One issue though, as your facing the door to leave, I can't remove the weapon from the rack on the right. I stuck dragonbane there just to see how it looked. I went back a save to get it back in inventory. But still very nice work.
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Was wondering if there is a way to get Breezehome back to the way it was WITH the mod after a re-installation of the game? Have tried to just install without first resetting and then loading a earlier game where I know I had the mod installed. It doesn't seem to be that simple now that I've
tried though :/
Edit: Got it fixed, had just forgotten to enable it under plugins!
Hi, thanks for your post!
Hmm... it is extremely odd Lydia's missing ">
Slightly Enhanced Breezehome never change any kinds of Lydia's AI, behaviors or state of disabling/enabling.
In My Skyrim (with Slightly Enhanced Breezehome, of cource), Lydia is eating a loaf in MY bedroom, as usual.
At first, please make sure of where Lydia is. After entering console...
- type: player.moveto A2C94
You can move to where Lydia is now.
or,
- type: prid A2C94
- type: moveto player
You can summon current Lydia.
Best wishes,
PS: I have to say that I'm glad and impressed that you respond on postet problems/suggestions so fast, you're doing a great job
greets
Oh, my...
Indeed, files I've been uploading are BAIN-ready files, then they're NOT NMM-friendly.
Those crashes may be caused by a lack of 3 strings file. At first, please make sure of it.
And if you can, please use Wrye Smash or manual install, for now. (sorry, I've never used NMM "> )
I deleted Download with NMM button.
And Slightly Enhanced Breezehome changes ONLY the very interior cell of Breezehome,
and has no masters to be required except Skyrim.esm.
so incompatible with...
- most mods that change interior cell of Breezehome (except Image Space of cell, e.g. Realistic Lighting)
but compatible with...
- mods that replace any kind of textures and (maybe, I think,) meshes
- mods that change exterior of a city, wilderness, other interior cells or Image Spaces(IMGS) of interiors
- mods that only add a door to a kind of basement
- and other mods (depends upon mods)
Disabling all the other mods I have did not seem to help. I have a few mods that uses script dragon as well though which I did not disable.
The only mod I added during my previous play was yours. Is it compatable with major mods like the texture, lighting mods, and mods which add trees to WhiteRun? Possibly are these causing some kind of conflict if lights, or exterror of the city/textures of say... wood are changed?
Once I deactivate your mod from NMM the game loads fine.
- Fixed a problem you cannot retrieve your weapon from a weapon rack next to the entrance door, extremely moved
- Added German STRINGS (I'm not a German, though "> )
- Added Noble Bed version for thanes of Skyrim, Dragonborns and those who are exalted personages
See Files Tab!
Oh no, yes, I also confirmed that you cannot (or it's difficult to) pick up your weapon from a weapon rack next to the entrance door. ">
It seems to be a matter of position, then I'll fix it as soon as possible.
For now, please use TCL command, so you can retrieve it... in a sort.
One issue though, as your facing the door to leave, I can't remove the weapon from the rack on the right. I stuck dragonbane there just to see how it looked. I went back a save to get it back in inventory.
But still very nice work.