Skyrim

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Sorwen

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Sorwen

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  1. Sorwen
    Sorwen
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    As I've said in both my other mods I've decided to keep a working on update as I have for past mods.

    Working on:
    1) Through the Wiki I've identified the other Dedric items. Now I'm going through and deciding which I want to port over first and how. Do I want to have separate files for each item then combine them into one group file or just have a group file(leaning toward just the group file because of the next question)?

    How far do I go? Weapons are kind of the hardest to decide because there are a lot of great mods that do add balanced weapons. There are armors too now that the CK has come out, but many are still replacers for base armors(which I don't have to specifically support). Still the problem is it would be insane to keep up with all of them. I'll make a base game version that only allows you to reforge to basic weapons and armor. The question is what mods do I want to support beyond that and can I?

    So far in testing it seems a lot easier in Skyrim to use a file as a base for another mod without actually having to use the resources directly. If that continues to hold true then I only have to make my file require the other mods and then people can go get the original file from those modders. That means I don't have to actually include anything in my mod from those mods. A lot easier to support if so. Still there is no on the fly way of doing it so each file has to be specifically made and done so for each update. How many is just too many?

    2) How far do I want to take the reforging? There are a lot of other unique weapons and armors beyond just the Dedric ones so the question becomes how many others do I want to support reforging for?
  2. Sorwen
    Sorwen
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    It looks like you half got your wish. I didn't double check that you couldn't disenchant them. You can, but that doesn't give you the enchantment it gives you a speech enchantment. I'm fixing that now so you can't disenchant them. It also turns out upgrading an enchanted item was easier than I thought. So I'll make those changed and upload the file as soon I can (today).


    Edit: File is uploaded.
  3. Sorwen
    Sorwen
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    Oops, sorry hit the wrong button instead of add comment at first.

    @juances19
    I haven't looked into it, but I would think it would be easier. That said I was trying to keep it kind of balanced. It still takes up the head slot and can only be used on one item. It would quickly unbalance the game the other way. While I don't have a problem with that I use these as well and I don't want to unbalance my game.

    Now if you are asking would I look into making it just an enchantment, then I'll take a look. I don't think it will be that hard, but I don't promise anything since I'm working on this and other mods right now.

    @jelenkomoja
    I hope it will be worth the wait.
  4. juances19
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    Wouldn't it be easier to be able to disenchant the unique items instead of this method. I know there are exceptions that wont work properly, but that way you'll be able to use the enchant on any non-craftable equipment easily.
  5. jelenkomoja
    jelenkomoja
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    promising initiation. waiting for updates...