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Name: Guard Faction Armor
Version: v0.6
Date: 3/17/2012
Author: duchessnukem



Description
===========

This mod makes it so that when you don the armor of a guard from a certain hold (specifically the helm and cuirass), you are "disguised" as a guard of that hold. This means that if you had a bounty on your head, it is not recognized by any of the guards while you are wearing the disguise, and you will not be chased down/attacked by them. This also means that if you are a Stage IV Vampire, NPCs will not attack you while you are wearing the disguise. As soon as you remove either the helm or the cuirass, the effects of the disguise are removed and NPCs/Guards will react to you like they did before you put on the disguise.

Right now, the most basic version of what I envisioned has been implemented. But it still works!
Even though it is a bit unrealistic that you can put on a disguise as a guard is attempting to arrest you and he just walks away as if nothing happened. As soon as I figure out how to make this work the way I really wanted it to, I'll update it!


Details
=======

Technically, what this mod does, is adds a script that runs every time the player equips an item, and checks whether it is a piece of guard armor. If the script determines that the player has both a helm and cuirass from the same hold equipped, the following occurs:

- Removes specific hold bounty (stored for later restoration when disguise is removed)
- Stops NPCs that are alarmed or are attacking the player
- If the player is a Stage IV Vampire, removes the player from the "Vampire" faction temporarily and forces NPCs to no longer attack the player on sight.

I would like to add more complex functionality, specifically the disguise being inaffective if a guard/NPC witnesses the player equipping the disguise. If you have any insights on how I would be able to implement this, please email me [[email protected]] or PM me on the Nexus.




Install
=======
1. Use NMM to install. ESP file should automatically activate in the launcher once installed.

OR

2. Manually install contents of the "Data" folder extracted from the .zip file into Skyrim/Data folder.

Uninstall
=========
Make sure to save outside of the cell being uninstalled. This has been common practice since Fallout 3. If you save inside of a cell and uninstall the mod controlling that cell , all manner of oddness will most definitely occur.

1. Use NMM
2. Delete the following files from your Skyrim/Data folder:
- MODDisguises.bsa
- MODDisguises.bsl
- MODDisguises.esp




Incompatibility
===============

Please report any incompatibilities to me!
[[email protected]] or PM on Skyrim Nexus [username: duchessnukem]


Known Issues
====================

- If a save is loaded where the player is already a Stage IV Vampire, equipping the faction armor does not work properly. To remedy this, feed once and then wait three days to reset your Stage IV Vampire status.

- If the player puts on the disguise while detected by other NPCs, the disguise will work normally, even if those NPCs are hostile toward the player. Completely unrealistic - Must Fix.

- If the player commits a crime while wearing the disguise and gets arrested/pays bounty, a guard may force-greet the player upon his/her release as if she committed another crime, even though the player's bounty has been cleared.




History
=======

v0.6
- Now uses a script that extends ReferenceAlias instead of using a script attached to each armor item
- Removed "Guard saw you put on your disguise" functionality (did not work properly)
- Partially fixed Stage IV Vampire functionality
- Removed warnings for MS02/MS03 and Civil War (no longer necessary)


v0.5
- Initial Release