Skyrim

Mod articles

  • ACE's new directions

    Hello everybody, it's your friendly neighborhood Zeromus here. Athyra has been on a hiatus for a while, and nathanj has held down the fort with putting up patches and answering questions. I know people are curious about any further directions or development for ACE and I wanted to take a minute to talk about that, what to expect, and what not to expect.

    ACE is in a pretty good place right now, barring occasional issues here and there from mod conflicts/load order issues/etc. Still, I plan to take up my previous mantle as modder for arrows. As my final semester winds down, I'm going to try to put out some new arrow stuff for you guys to play with, as well as some alchemy stuff possibly. ACE as a whole, however, is more or less complete. Athyra got it to a point where th...

  • Welcome ACE Magic to ACE!

    Welcome a new member to the ACE family!

    The "ACE Magic" module adds Casting Forms based on current skill level or perks,
    best of all it has no incompatibilities with any mods!

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    When you reach the requirements to get a Casting Form (listed below),
    a power will be added to the "Powers Menu" (Same place the BYOG Control Panel is)
    Until you actually use the Power (the Casting Form) nothing changes in your game.
    After you use it, you'll see an effect and hear a sound to show it turned on, then
    In the Active Effects menu you can see both the Cooldown time remaining to cast another form,
    and the details of current form you are using.


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