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4 comments
I agree with you Sydney.
Im just a small peasant doing some work around it trying to get my own ideas realized that i couldn't do with my own ENB work
He's working since the dawn of time on consistent light results, i just adapt some things and mix it with my own results partly fixing things for my own use cases
The Great thing is modders wont have to adapt a lot for his light he worked it out on the vanilla game so essentially it should work very well with a lot of assets though there are some visual issues with different texture workflows
You should test your assets under his Lighting over the cause of a Game Day SydneyB the light is heavy some things might fall apart that worked in other light approaches
It is no fantasy light it is a Real HDR Light approach, it will bring your textures out extremely clear without any PP sharpening needed @ all it can very well backfire under this light.
You will immediately see texture inconsistencies in your work or others.