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40 comments
Grim has finished many of the Companion quests and is returning to some Thief Guild ones tonight - so enjoying play time with him in both games now
I couldn't get into FO3 but DAO I played the hell out of - loved that game. One of my top three (which are Skyrim, Baldurs Gate, and DAO if curious).
The one problem with the classics? they are classics. Old, old, old graphics. So spoiled now. Still I am surprised I am enjoying BG as much as I am. But nostalgia is probably 50% of the enjoyment right of the bat. I would expect newer folks to have a very hard time dealing with the very out dated graphics.
But one thing I love is all the cool stuff that was taken out of games to make them playable for consoles and the masses. So much attention to little details and you have to really pay attention. No hand holding and no simple systems. Intricate and complicated set-ups and none of this "be everything and do everything in one game" stuff. Do I sound like an old conservative fogey? lol
I actually tend to prefer both old and new styles as they have pros and cons. Newer ones also are easier to pick up and play and with less time now than I had in the past that is a big plus. Still I miss some of the deeper systems that came with the older games.
There's a reason I have those games listed under fav. games, it's one of the series I have spent tons of hours on.
I still think the the sequel, after you are done with the introductory quest and the world opens up is Bioware's best work to date.
I've done way to many custom portraits for all of the infinity engine games, including Baldurs Gate. I know it's Grim and all, but I find the idea to use Skyrim shots as a base for the portraits interesting
Just a little tip if you like, because I know you are a bit of a perfectionist:
When reducing an image in size as much as one does for those portraits, it really helps to bring out the sharpening tool and paint in a bit of sharpness into the eyes as well as any other shiny surface, because those details are the first to go blurry. Those sharp hi-lights give the eyes much of their character.
No need to overdo it, a hint of sharpness is all it needs.
(It's not something I do for Skyrim shots, beyond getting it down to the Nexus file size limit or maybe rotating the shot.
I don't mind people who do, there is a lot of creativity to be had down that path as well, it's just that I don't want to take my work back home with me. I spend way too much of my life inside an image editor as it is )
Thanks for the tips - I can certainly fiddle with PS to sharpen some things. Because my monitor is 2560 things are blurry anyway as they scale everything to fit the monitor. I try not to zoom in as the little sprites are a total mess. I could force it into 1024 with Nvidia GUI but then I would have this little tablet sized window on my monitor and all the rest black. I might experiment at some point but for now just dealing with it.
I do IT work so I tend to be on the computer all the time - work and home :p
I also have the original disks to all the BG games and expansions - my collectors edition
Have a success for Your next wondrous work!!!=))))) (^^)//
I like your second version of the outfit representing Grim beast form, for it reminds me of our local tales where shapeshifters had the same feature, however in those tales the characters outfit or 'beast skin' must never be stolen or taken away or they would be stuck in one form forever.
I have also read those types of tales and yes if the skin is stolen they get trapped in that shape! I love all those old stories - something we share in common.
In Grim's case it is an innate ability and the mantle just a reflection of who he is. I finished his biography for Baldur's Gate - if curious you can read it on this screenshot I took (as you write the biography in the game):
https://c2.staticflickr.com/2/1644/24734863460_f6c2e17c36_o.png
Thank you for the comment!
As for tales, usually poor heroes ended up stuck in their beast forms... leaving main protagonist to help them or rescue them.
Very cool biography for Grim in Bladur's Gate game, it is one of alternative lives of Grim, while serving Fenrir as his Eternal Champion!
EQ1 was my first ever MMO and I played it for just over 3 years. Had my own guild (Shepherds of the Wolf) and played a druid wood elf named Otter Wetwhiskers in it. Loved the druid in that game with all the spells to change shapes, run very fast, and teleport. Was a wonderful jack of all trades class. I can remember soloing many of the giants near the end of the original. I lost interest as further expansions came out and it turned into a raiding grind as I hate raiding with a passion.
I mainly did it for role playing. I used to love going to the gnoll area (the first dungeon) with my high level druid and buffing all the low levels and stopping those gnoll trains. Such fun. Most mdern MMO's suck in comparison to those days - way too much hand holding. EQ1 was unique in what you could do and its lack of baby sitting.
I also played WOW for 5 years but it somewhat wrecked future MMO's I think as everyone wanted to copy it. And now most are free to play ones and I dislike those even more.
Heh no wonder I don't play MMO's any more. I think ESO was the last one I tried and enjoyed that somewhat but then they went F2P as well ... ah well.
And yes EQ was brutal. I remember once dying deep in an undead dungeon and took me three days to recover my corpse and I lost two full levels. I only got my corpse thanks to some high level folks who were helping some others and helped protect me. Before I was jumping down into the dungeon and do the corpse command that would pull it to you. I would then die and repeat, moving the corps a few feet each time. Brutal barely does it justice.
It is a fun game to play but I think because it is so out of date it is mainly just fun for us old timers who play it more for the memories. I don't think most gamers these days could deal with the dated graphics.