Shadowrun Returns
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chriseggroll

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chriseggroll

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9 comments

  1. Daemonjax
    Daemonjax
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    Looks cool.

    Which vendors and scenes do you recommend adding which equipment sheet to (in DMS ported into the dragonfall standalone engine) via the editor?

    EDIT: Nevermind. DMS is broken when ported into dragonfall's engine. Besides hired riggers not having any drones (to be fair, I've had similar bugs when playing DMS in SR:R's engine, except with shaman spells), the game completely breaks when getting to the point you have to enter the matrix with the janitor guy. I'll just play the Dragonfall campaign.
  2. EonSpirit
    EonSpirit
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    Hey man, this looks absolutely amazing. Is there any chance at all you or someone more tech-savvy than me could make this work for the Hong Kong Shadowrun campaign? Would be utterly fantastic, especially with the new cyberware stuff enabling you to get some free upgrades while still keeping 6 essence
  3. grayguardian
    grayguardian
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    Hey all! I bought dragonfall quite some time ago and after enjoying it thoroughly with multiple playthroughs I was hoping to try out something a bit different. So I set out to installing some adept specific mods; I currently have the grimoire mod running on the "classic" Dragonfall over on my copy of Shadowrun Returns. So I was hoping someone could answer just a few questions I had on the subject of DATA UGCs.

    So I basically followed the guide set up by the cybertech 1.4 mod (with a few adjustments of course). I opened up dragonfall extended's content pack in the editor, altered the dependencies to include way of the gun adept (but at a lower level on the list), then I opened up the following scenes: haven and a3 haven. In each scene I opened up Aljernon under actors and added adept_tier1/2/3 as needed to his equipment list. Following all that I published the content locally (got the successfully published prompt) and then booted up Dragonfall through my steam client. Unfortunately after doing this and attempting to load the game up it got seriously hung up on the loading screen (I actually ended up waiting 4 hours but no dice) and so I promptly gave up on that. I tried loading my previous save states from the unmodded campaign and again no luck. After uninstalling the game and then unsubscribing from all my other mods the directors cut was functioning again as normal.

    I totally get that the cybertechs readme mentioned the unity engine is terrible with processing added content to scenes but it only ever mentioned that the loading screens would be intense for the scenes to which I added content i.e. haven/a3haven (which I assume are the Kreuzbasar levels outside of and during the assault). I'm just starting a new game and Harfeld manor seems to take forever to load. Am I doing something wrong here? Is there a possibility of a hardware issue? My computer is a crappy laptop (I7 3612QM w/ intel HD 4000 and 8 gigs ram) but virtually all other mods have worked fine so any suggestions would be most appreciated.
  4. deleted768840
    deleted768840
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    Hey man

    Thanks for uploading the uncooked files. I want to have a look at them maybe use a trimmed down variant of this in my UGC.
    1. fourrainydays
      fourrainydays
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      lol, yeah the chi focus on shotgun is freaking sweet, basically it is one shot
  5. TheMatrixDragon
    TheMatrixDragon
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    How do you install this?
    1. fourrainydays
      fourrainydays
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      read the document in cybertech mod, it is very similar, and check out shadowrun returns wiki
  6. deleted768840
    deleted768840
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    Didn't end up doing it.

    Thanks anyways.
  7. jedjad
    jedjad
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    may i request a guide on how to install this mod? thanks