I liked it a lot, thanks. No bug whatsoever (March 2016), just a series of questions about alternative scenarios (what if I chose this or that rather than that or this). I wonder also how to open the last locked door (bottom left).
This first chapter is very good, too bad there is no follow-up. However, it is very much worthwhile to play as such.
Sooooo.... After feeding the troll I slept with the hooker... which caused my character to dissappear, a fight to trigger, apex and socks to be renamed hostiles and be ai controlled for several turns, and ultimately I was left in control of them trapped in the bedroom. Funniest bug I've seen in quite a while. Interesting to see the other side and lots of promise all around!
To be fair: Your map design is quite good, the portrait art, while a little at odds with the game's general art style, is quality, your story is decent and your writing is mechanicly solid, which is always a plus.
Thanks a lot( ! ) for taking the time to both play and post your thoughts on my mod-thingy! I'm definatley going to consider everything that you raised (the stats and etc I have to admit I completely overlooked, it's not my strong point at all.) and to fix all the bugs/nonsense etc.
I'm not entirely sure that you'll read this reply but anyway, thanks again for your time! It's very much appreciated!
(edit for ****-poor spelling) (edit 2 for updated version with fixes to points raised)
I like the idea of an initiavite roll on if the player goes first tbh, -if- I ever get the motivation to continue it I might see if I can add something with an rng to determine who goes first at certain engagements.
I don't know if you're still work on or have in mind an update, but as you add the "Allingment" option, you could add a "Hostile" option. I don't know if it's a bug or a will script, but if you die in last missiom and you don't have any change to use the DocWagon Trauma Kit, mission will fail.
Anyway there could be a good potential like for "From the Shadows Run" or "Antumbra" episodes.
I seem to be having some trouble at a particular point in this mod. Early in the game, when you have the option to either charge in or sneak around, I chose to charge in the front door. Once I am inside the building, however, there seem to be two buggy things:
First there is a door just to the left of the entrance room in the first hallway. Clicking on this does not appear to do anything. Second, there is a pile of boxes in the room that connects with the room behind said door with the investigate action symbol on it, and I find that my system tends to lock up a bit when I click on it. I found that if I open the character menu and close it I can move around again, but I am no longer able to interact with anything.
Those bugs being mentioned, though this is as far as I've come in the game, I like the format and that, like Dead Mans' Trigger, it's en media res. The portrait art is fantastic - I would love to see this game filled to overflowing with people's custom art.
I'll spend some time trying the sneaky way into the building and I'll report any other bugs I find.
The Int 5 requirement on the reactor computer is unrealistic, given that you have no decking sequences, and thus no incentive to have an int based character, and with the amount of karma so far, unlikely for a character to have.
I was playing as a Rigger, and even with that didn't have the int, but this also caused me one very real aggravation: You have 'keep the squad alive' as a failure condition on the map, and a drone dying will trigger this, despite not actually being a Character. Considering there is one drone repair kit in the mod (The one I started with), and only a couple to buy, combined with the large number of enemies on that map, this is somewhat unfair, especially given the AIs tendency to shoot the drone even when not active.
Apex's abyssmal stats playout even more during this sequence, as even with Aim buffed on him, he's still barely achieving a 50-60% hit rate. This makes this scene harder and more tedious than it needs to be.
You allow for the elevator being broken, but then have the troll use it anyway?
Also, you should put in a small post-mission scene after leaving the armoury, or it doesn't generate an auto-save with the final 4 karma you give out, meaning a character that imports from part 1 into part 2 will be missing it.
1) You call David 'Apex' and 'at the top of his game', but he has miserable stats, and some outright illegal ones - SMG 2, but ranged combat 1, and rifle and pistol 1 but carries neither of these guns? It makes his to-hit quite poor, which doesn't help against your enemies who have above average HP for the karma and gear you have.
2) This is something that seems to plague every UGC, but would it kill you to let the player go first in a gun fight once in a while? Tabletop games have initiative rolls.
13 comments
According to this description, it was sad to hear that no more parts will be made.
This first chapter is very good, too bad there is no follow-up. However, it is very much worthwhile to play as such.
SuNo
I'm not entirely sure that you'll read this reply but anyway, thanks again for your time! It's very much appreciated!
(edit for ****-poor spelling)
(edit 2 for updated version with fixes to points raised)
On the going first in fights thing - I've been told this is hard to do, so don't stress that one too much.
I don't know if it's a bug or a will script, but if you die in last missiom and you don't have any change to use the DocWagon Trauma Kit, mission will fail.
Anyway there could be a good potential like for "From the Shadows Run" or "Antumbra" episodes.
First there is a door just to the left of the entrance room in the first hallway. Clicking on this does not appear to do anything. Second, there is a pile of boxes in the room that connects with the room behind said door with the investigate action symbol on it, and I find that my system tends to lock up a bit when I click on it. I found that if I open the character menu and close it I can move around again, but I am no longer able to interact with anything.
Those bugs being mentioned, though this is as far as I've come in the game, I like the format and that, like Dead Mans' Trigger, it's en media res. The portrait art is fantastic - I would love to see this game filled to overflowing with people's custom art.
I'll spend some time trying the sneaky way into the building and I'll report any other bugs I find.
The Int 5 requirement on the reactor computer is unrealistic, given that you have no decking sequences, and thus no incentive to have an int based character, and with the amount of karma so far, unlikely for a character to have.
I was playing as a Rigger, and even with that didn't have the int, but this also caused me one very real aggravation: You have 'keep the squad alive' as a failure condition on the map, and a drone dying will trigger this, despite not actually being a Character. Considering there is one drone repair kit in the mod (The one I started with), and only a couple to buy, combined with the large number of enemies on that map, this is somewhat unfair, especially given the AIs tendency to shoot the drone even when not active.
Apex's abyssmal stats playout even more during this sequence, as even with Aim buffed on him, he's still barely achieving a 50-60% hit rate. This makes this scene harder and more tedious than it needs to be.
You allow for the elevator being broken, but then have the troll use it anyway?
Also, you should put in a small post-mission scene after leaving the armoury, or it doesn't generate an auto-save with the final 4 karma you give out, meaning a character that imports from part 1 into part 2 will be missing it.
1) You call David 'Apex' and 'at the top of his game', but he has miserable stats, and some outright illegal ones - SMG 2, but ranged combat 1, and rifle and pistol 1 but carries neither of these guns? It makes his to-hit quite poor, which doesn't help against your enemies who have above average HP for the karma and gear you have.
2) This is something that seems to plague every UGC, but would it kill you to let the player go first in a gun fight once in a while? Tabletop games have initiative rolls.