About this mod
Alpha 6! Adds cheated security turrets for testing/cheating. No research required.
- Permissions and credits
FEATURES:
= Adds cheated turrets to RimWorld. Like waaaaaay cheated!
= No research required.
= Cheat turrets shoot two shots per burst at a damage of 45 per shot with only 45 ticks between bursts. Range is 48, cost is just 1 metal, HP is 8000, and the turrets are self-powered (note that even self-powered devices in RimWorld will not be able to "activate" during a solar flare, although they will operate through a solar flare if they are already activated).
= Turrets are flagged as "transmitsPower" and "ignoreNeedsPower".
= Can be turned off if you want to lure unsuspecting enemies closer to your base...
INSTALLATION:
= Unzip the contents and place them in your RimWorld/Mods folder.
= Activate the Cheat Turret mod in the mod menu (from the main menu).
NOTES:
= Safe to add to an existing save game or new game, but NOT safe to remove from a save game.
= Tested working with RimWorld Alpha 6.
= Cheat turrets look just like regular turrets! ;) I am not an artist in the least, so I use existing texture assets from Core.
PERMISSIONS:
= I do this for fun, so anyone can modify, integrate, re-texture, and re-release my mods to your heart's content.